As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once. Talents marked with an asterisk (*) add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made. At 10th level, and every two levels thereafter, a rogue can choose an advanced talent in place of a rogue talent. Talents marked with an (1) are talents that were updated to work specifically with the unchained rogue; do not use the older version of these talents intended for the core rogue. Talents marked with an (2) are unmodified talents from the core rogue that also work as is with the unchained rogue. Note that the talents from PPC:BoS may be selected by rogues, shadowdancers, and unchained rogues. They are highlighted in green to call them out for your convenience. Skill Stunts: Talents with "Stunt" in the name are a new type of rogue talent. A rogue may select multiple skill stunts, each keyed to a different Dexterity- or Strength-based skill, but may not select the same one twice. The following rogue talents from the core rogue class can be used with the unchained rogue without modification: assault leader, black market connections, canny observer, cunning trigger, deft palm, distracting attack*, fast getaway, firearm training, getaway artist, grit, iron guts, ninja trick, positioning attack, quick disguise, quick trapsmith, rope master, strong impression, strong stroke, survivalist, swift poison, underhanded, wall scramble.
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