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Mammoth Rider

From the inhospitable arctic wastes of the far north comes the mighty mammoth rider—a fearsome warrior who has trained one of the great beasts that wander the chilly wilds to serve as her faithful steed. Toughened by their harsh environment, mammoth riders tame their surroundings through tenacious determination and sheer force of will, fighting alongside their bestial companions to take down huge game and carve out a hard existence in the icy north.

Class Details

Hit Die: d12.

Requirements

To qualify to become a mammoth rider, a character must fulfill all the following criteria.

Class Skills

The mammoth rider's class skills (and the key ability for each skill) are Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Ride (Dex), and Survival (Wis).

Skill Ranks at Each Level: 4 + Int modifier.

Table: Mammoth Rider

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +1 +0 +0 Gigantic steed (+2 Con, +2 Str), steed, wild coercion
2nd +2 +1 +1 +1 Born survivor, colossus hunter +1
3rd +3 +2 +1 +1 Gigantic steed (+4 Str), rapid straddle, rugged steed +1
4th +4 +2 +1 +1 Mistrust of magic, undaunted
5th +5 +3 +2 +2 Gigantic steed (+4 Con, +6 Str), rugged steed +2, valiant devotion
6th +6 +3 +2 +2 Born survivor, hunter's instinct
7th +7 +4 +2 +2 Gigantic steed (+8 Str), rugged steed +3, steed's reach
8th +8 +4 +3 +3 Colossus hunter +2, combined might
9th +9 +5 +3 +3 Gigantic steed (+6 Con, +10 Str), pulverizing assault, rugged steed +4
10th +10 +5 +3 +3 Mammoth lord

Class Features

The following are class features of the mammoth rider prestige class.

Weapon and Armor Proficiency: A mammoth rider gains no weapon or armor proficiency.

Steed (Ex)

A mammoth rider can choose from among the following animal companions to serve as her loyal steed:

Arsinoitherium, aurochs, baluchitherium, camel, cat (big), elk, horse, mastodon (elephant), megaloceros, rhinoceros, triceratops, wolf, or woolly mammoth (use stats for a mastodon).

A GM might expand this list to include other possible steeds. This steed functions as a druid's animal companion, replacing any animal companion or mount gained from another class. The mammoth rider's class levels stack with other classes that grant an animal companion to determine her effective druid level.

Gigantic Steed (Ex)

A mammoth rider's steed increases to Huge size. The creature receives a –1 penalty on attack rolls and to AC, and a –2 penalty to Dexterity (to a minimum of 1); its base damage increases by one size category; and its reach increases to 10 feet. It also gains a +2 size bonus to its Strength and Constitution. At 3rd level and every two levels thereafter, the Strength bonus increases by an additional +2; the bonus to Constitution increases by an additional +2 at 5th and again at 9th level.

Wild Coercion (Ex)

A mammoth rider gains the wild empathy ability; this is exactly like the druid ability of the same name. For the purposes of this ability, her class level stacks with all other classes with the wild empathy ability. In addition, a mammoth rider can use her wild empathy to demoralize an animal or magical beast, or force it to be friendly to her, as if using Intimidate rather than Diplomacy. She adds her Strength modifier to these checks in addition to her Charisma modifier.

Born Survivor

At 2nd level and 6th level, a mammoth rider gains a bonus feat from the following list:

Great Fortitude, Improved Great Fortitude, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes. She must meet the prerequisites for these feats.

Colossus Hunter (Ex)

At 2nd level, a mammoth rider gains a +1 bonus on weapon attacks and damage rolls against Large and Huge creatures, and a +2 bonus on weapon attacks and damage rolls against Gargantuan and Colossal creatures.

Editor's Note

There is an error in the book for Colossus Hunter. Per Developer Patrick Renie it should read as follows.

At 2nd level, a mammoth rider gains a +1 bonus on weapon attack and damage rolls against Large and Huge creatures. At 8th level, the mammoth rider gains a +2 bonus on weapon attack and damage rolls against Gargantuan and Colossal creatures.

[Source]

Rapid Straddle (Ex)

At 3rd level, a mammoth rider can make Ride checks to fast mount or fast dismount her steed even if it's more than one size category larger than her, provided she still has a move action available that round.

Rugged Steed (Ex)

At 3rd level and every two levels thereafter, the natural armor bonus of a mammoth rider's steed increases by +1.

Mistrust of Magic (Ex)

At 4th level, as long as a mammoth rider doesn't possess levels in a class that grants arcane spellcasting ability, she gains a +2 morale bonus on saving throws against arcane spells. If she has no levels in classes granting divine spellcasting ability, she gains a +2 morale bonus on saving throws against divine spells.

Undaunted (Ex)

At 4th level, a mammoth rider adds her Strength bonus to the DC of Intimidate checks made against her. Additionally, creatures attempting to intimidate a mammoth rider don't gain a bonus for being larger than her.

Valiant Devotion (Ex)

At 5th level, a mammoth rider's steed gains a +4 morale bonus against charm, compulsion, and fear effects.

Hunter's Instinct (Ex)

At 6th level, a mammoth rider gains the quarry class feature; this is exactly like the ranger ability of the same name. If she already has the quarry class feature from another class, she instead gains the improved quarry class feature. A mammoth rider can use these abilities on any creature, not just a favored enemy.

Steed's Reach (Ex)

At 7th level, the mammoth rider's steed's reach improves to 15 feet.

Combined Might (Ex)

At 8th level, a mounted mammoth rider strikes with the combined power of herself and her steed. Once per round, when the mammoth rider hits with a melee attack from astride her steed during a charge, she adds half her steed's Strength modifier to the damage roll in addition to her own, provided her steed is currently capable of taking a free action.

Pulverizing Assault (Ex)

At 9th level, if a mammoth rider is mounted on her steed and directs it to charge or use a constrict, powerful charge, or trample attack, then the first time that her steed deals damage with this attack this round, the target must make successful a Fortitude save (DC = 10 + 1/2 the steed's Hit Dice + the steed's Str modifier) or be staggered for 1d4 rounds.

Mammoth Lord (Ex)

At 10th level, a mammoth rider is unaffected by the dazed, fatigued, shaken, sickened, staggered, and stunned conditions. If she succeeds at a Fortitude or Will save against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. If a mammoth rider and her steed both successfully hit an opponent on the same initiative count, the foe must succeed at a Fortitude save (DC = 10 + 1/2 the steed's Hit Dice + the steed's Str modifier) or be stunned for 1 round. Whether or not the save is successful, an affected creature is immune to this ability for 24 hours thereafter.