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Iconic Bard 7

Born a slave in a land under the shadow of devils, The Iconic Bard was blessed with a quick wit that earned him easier work as an entertainer. He escaped from slavery, and looks for things to laugh about so he can forget the misery his fellow halflings endure back home.

Iconic Bard 7 CR 7

XP 400
Male Halfling Bard 7
CG Small humanoid (halfling)
Init +2; Senses Perception +4

DEFENSE

AC 20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 size)
hp 63 (7d8+28)
Fort +8, Ref +11, Will +9; +2 vs. fear, +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 20 ft.
Melee +1 short sword +11 (1d4/19–20)
Ranged sling +10 (1d3–1)
Special Attacks bardic performance 27 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)

Bard Spells Known (CL 7th; concentration +12)

3rd (2/day)deep slumber (DC 18), haste
2nd (4/day)heroism, invisibility, silence (DC 17), suggestion (DC 17)
1st (6/day)charm person (DC 16), grease, hideous laughter (DC 16), remove fear, silent image (DC 16)
0th (at will)dancing lights, detect magic, ghost sound (DC 15), light, mage hand, prestidigitation

TACTICS

Before Combat The Iconic Bard casts heroism before the start of the encounter.

During Combat The Iconic Bard knows he is best in a supporting role, and tries to stay out of melee if possible. Instead, he uses his bardic performance ability to inspire courage in his companions. In cases where a single enemy presents a particularly large threat to him or his companions, the bard uses his offensive spells on that target. Against larger groups of foes, he bolsters his allies with the likes of haste and heroism.

Base Statistics

Without heroism, his statistics are Senses Perception +2; Fort +6, Ref +9, Will +7; Melee +1 short sword +9 (1d4/19–20); Ranged sling +8 (1d3–1); CMB +3; Skills Acrobatics +10 (+6 when jumping), Bluff +15, Climb +1, Diplomacy +15, Knowledge (arcana, nobility) +15, Perception +2, Perform (comedy) +15, Perform (wind) +17, Sense Motive +10, Stealth +13.

STATISTICS

Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 20
Base Atk +5; CMB +5; CMD 17
Feats Dodge, Extra Performance, Toughness, Weapon Finesse
Skills Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15
Languages Common, Elven, Goblin, Halfling
SQ bardic knowledge +3, lore master 1/day, versatile performance (comedy, wind)
Combat Gear potion of cure serious wounds, scroll of charm monster, scroll of comprehend languages, scroll of glitterdust, wand of cure light wounds (50 charges), wand of dispel magic (11 charges), caltrops; Other Gear +2 studded leather, +1 short sword, sling with 10 bullets, cloak of resistance +1, headband of alluring charisma +2, lesser extend metamagic rod, ring of feather falling, ring of protection +1, universal solvent (2), backpack, bedroll, hooded lantern, masterwork flute, scroll case, silk rope (50 ft.), smokestick, spell component pouch, trail rations (2), waterskin, 42 gp