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Iconic Cleric 1

The Iconic Cleric grew up near a small temple to the sun goddess, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, the young cleric swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.

Iconic Cleric 1 CR 1

XP 400
Female Human Cleric 1
NG Medium humanoid (human)
Init +0; Senses Perception +3

DEFENSE

AC 16, touch 12, flat-footed 16 (+4 armor, +2 deflection)
hp 13 (1d8+5)
Fort +3, Ref +0, Will +5

OFFENSE

Speed 30 ft.
Melee scimitar +2 (1d6+2/18–20)
Ranged sling +0 (1d4+2)
Special Attacks channel positive energy 5/day (DC 12, 1d6 [+1 vs. undead])
Domain Spell-Like Abilities (CL 1st; concentration +4)

6/day—rebuke death (1d4)

Cleric Spells Prepared (CL 1st; concentration +4)

D Domain spell; Domains Healing, Sun

TACTICS

Before Combat The Iconic Cleric casts shield of faith.

During Combat The Iconic Cleric attacks creatures that are irredeemably evil—such as evil outsiders and undead—while offering redemption to those who can still be turned to good, and healing her allies.

Base Statistics

Without shield of faith, her statistics are AC 14, touch 10, flat-footed 14.

STATISTICS

Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channeling, Toughness
Skills Diplomacy +6, Heal +7, Knowledge (religion) +4
Languages Common, one other
SQ aura
Gear chain shirt, scimitar, sling with 10 bullets, backpack, bedroll, spell component pouch, sunrods (2), trail rations (2), waterskin, wooden holy symbol, 8 gp

*When using The Iconic Cleric in a PFS game, she gains the Deft Dodger and Flame of  Dawn traits.