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Investigator Talents


At 3rd level and every 2 levels thereafter, an investigator gains an investigator talent. Except where otherwise noted, each investigator talent can only be selected once.

Investigator talents marked with an asterisk (*) add effects to an investigator's studied combat or studied strike. Only one of these talents can be applied to an individual attack, but the decision can be made when the damage is dealt.

Investigator Talents
Paizo
Talent Prerequisites Benefits Source
Alchemist Discovery
Gain one of the listed alchemist discoveries
PRG:ACG
Amazing Inspiration
Investigator
7
Roll d8s for inspiration
PRG:ACG
Applied Engineering Use inspiration on Knowledge (engineering) check to locate hidden doors or break an object PPC:ACO
Atheistic Inspiration (Ex)
The investigator can use her inspiration on saving throws against divine spells without expending uses of inspiration. This talent counts as the Divine Defiance feat for the purpose of meeting the prerequisites of other feats.PCS:ISI
Blinding Strike*
Investigator
17
Opponents damaged by studied strike must save or be blinded
PRG:ACG
Combat Inspiration
Investigator
9
Inspiration on attack rolls and saving throws expends one use instead of two
PRG:ACG
Confusing Strike*
Investigator
19
Opponents damaged by studied strike must save or be confusedPRG:ACG
Deafening Strike*
Investigator
15
Opponents damaged by studied strike must save or be deafenedPRG:ACG
Device Talent
Use Use Magic Device untrained; if trained, use the inspiration ability with it without expending uses
PRG:ACG
Domino Effect*
Investigator
5
Damage first opponent with studied strike, then apply the effects of studied combat to adjacent second opponent
PPC:ACO
Effortless AidAid another as a move action; expend inspiration to aid another as a swift action
PRG:ACG
Eidetic RecollectionInvestigator
11
Can always choose to take 10 on Knowledge checks, or expend inspiration to take 20, even when distracted or in danger
PRG:ACG
Empathy
Investigator
5
Roll twice on Sense Motive checks; spend inspiration to detect thoughts
PRG:ACG
Expanded Inspiration
Use inspiration on trained Diplomacy, Heal, Perception, Profession, and Sense Motive without expending inspiration
PRG:ACG
False Spellcaster (Ex)
The investigator can modify her extracts to be delivered as oils she can apply covertly to her skin. PCS:ISI
Favored Beat (Ex)
The investigator is familiar with a specific community in which she gains the benefits of renown. She gains the renown vigilante social talent. This community can be an entire settlement or portions of a settlement (such as a particular district or neighborhood) depending on the population, as allowed by the renown social talent.PCS:ISI
Greater Combat Inspiration
Investigator
19, combat inspiration
Expend no inspiration points with chosen weapon as long as inspiration pool is not emptyPRG:ACG
Hidden Agendas
Investigator
11
Roll inspiration twice and take the higher result passing secret messages and creating forgeries; use inspiration on saves against a divinations
PRG:ACG
Iconoclastic Strike* (Ex)
Investigator
13
When the investigator deals damage with a studied strike, she can perform a sunder combat maneuver as a free action against the creature the studied strike damaged. If the object targeted is a holy symbol or divine scroll, this sunder does not provoke attacks of opportunity and deals maximum damage on a successful check.PCS:ISI
Inspirational Expertise
Investigator
7
Successful Knowledge check against monster to grant inspired insight bonus to allies attack rolls
PRG:ACG
Inspired Alertness
Expend inspiration to ignore flat-footed condition
PRG:ACG
Inspired Intelligence
Add inspiration die to Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration
PRG:ACG
Inspired Intimidator
Expend inspiration to add +5 to duration of demoralize effectPRG:ACG
Item Lore
Investigator
7
Use Spellcraft to identify magic items without using divination magic
PRG:ACG
Perceptive Tracking
Perception
1 rank
Use Perception instead of Survival to both find and follow tracks
PRG:ACG
Prolonged Study*
Investigator
13
Extend effects of studied combat
PPC:ACO
Quick Study
Use studied combat as swift action instead of move action.
PRG:ACG
Repositioning Strike*
Investigator
13
Perform studied strike and reposition opponent as a free action without provoking attacks of opportunity
PRG:ACG
Rogue Talent
Gain one of the listed rogue talents
PRG:ACG
Sapping Offensive*
Investigator
5
Damaged studied opponent cannot make attacks of opportunityPRG:ACG
Sickening Offensive*
Investigator
7
Damaged studied opponent is also sickenedPRG:ACG
Silencing Strike* (Ex)
Investigator
15
When the investigator deals damage with a studied strike, the target must succeed at a Fortitude save (DC = 10 + 1/2 the investigator’s class level + her Intelligence modifier) or be unable to speak (even for verbal components) for 1d4+1 rounds. A successful save reduces the duration to 1 round. This talent has no effect on creatures immune to critical hits.PCS:ISI
Slowing Strike*
Investigator
7
Opponent damaged with studied strike must save or have movement speeds reduced
PPC:ACO
Stealing Strike*
Investigator
13
Perform studied strike and steal from opponent as a free action without provoking attacks of opportunityPRG:ACG
Studied Defense
Investigator
9
Swap bonus to attack for a bonus to AC against studied opponentPRG:ACG
Sustained Inspirational Expertise (Ex)
Investigator
11, inspirational expertise talent
When granting a bonus to allies via the inspirational expertise investigator talent, the investigator can spend one use of inspiration as a swift action the following round to extend the duration of the granted bonus for 1 additional round. The insight bonus granted decreases by 1 each round this ability is used.PCS:ISI
Tenacious Inspiration
Investigator
13
Roll inspiration twice and take the higher resultPRG:ACG
Timed Strike*
Study the opponent longer to deal proportionally greater strike
PPC:ACO
Toppling Strike*
Investigator
9
Perform studied strike and trip opponent as a free action without provoking attacks of opportunityPRG:ACG
Twilight Talon Improvisation* (Ex)

Whenever the investigator deals studied strike damage with an improvised weapon, she can perform a dirty trick combat maneuver targeting that foe as a free action. This combat maneuver provokes attacks of opportunity as normal unless the investigator has a feat or other ability to prevent it.PCS:ISI
Unconventional Inspiration
Add inspiration to checks with chosen skill without expending inspiration.
PRG:ACG
Underworld Inspiration
Use inspiration on trained Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand without expending inspirationPRG:ACG
Everyman Gaming, LLC
Talent Prerequisites Benefits Source
Investigator’s Certainty
Make inspired skill check with chosen skill without consuming inspiration daily use; may reroll check and take best of two results
EG:EUUC
Relic Researcher
Determine magic item's properties without using divination spells
EG:EUUC
Signature Skill
Gain Signature Skill as a bonus feat
EG:EUUC
Unchained Rogue Talent
Gain one of the listed unchained rogue talentsEG:EUUC