Ravaged Bloodline

The supernatural taint of the spirits flows through your body, the result of dark bargains with spirits, exposure to pact magic while in the womb, or a similar event.

Class Skills: Knowledge (planes).

Bind Spirit: A ravaged bloodline sorcerer does not gain bonus spells. Instead, the sorcerer gains knowledge of pactmaking and can seal pacts with spirits. The character's binder level equals his or her sorcerer level, and the character binds spirits as an occultist of that same level.

Bonus Feats: Constellation Focus, Flexible Pact Making, Heighten Spell, Improved Initiative, Iron Will, Shield against the Supernatural, Skill Focus (Knowledge (planes)), Spirit Focus.

Bloodline Arcana: Add +2 to the DC of your spells when the target is an outsider with the chaos, evil, good, or law subtype or possesses the aura class feature (such as a cleric or paladin).

Bloodline Powers:

Spirit Surge (Su): At 1st level, you can make a ranged touch attack against a foe within 30 feet to deal 1d4 points of untyped damage +1 per for every 2 sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Supernatural Resistance (Su): At 3rd level, you gain a +2 bonus on saving throws to resist supernatural abilities or possession (such as by a ghost or fiend). At 9th level this bonus increases to +4 and at 15th level it increases to +6.

Swift Binding (Su): At 9th level, you may bind a spirit as a full-round action that provokes attacks of opportunity. Unlike a normal pact, you cannot alter the spirit's binding DC when using this ability (such as by adding a constellation aspect, using feats, and so forth). Also, a swiftly bound pact lasts 2 minutes, after which the spirit departs and you become fatigued for a number of rounds equal to double the departing spirit's level. You can use this ability once daily at 9th level, twice daily at 13th level, and 3 times daily at 17th level.

Spirit Infusion (Su): At 15th level you gain a +2 enhancement bonus to your Constitution and Charisma scores. At 17th level the bonus increases to +4 and at 19th level the bonus increases to +6. At 20th level these become inherent bonuses instead of enhancement bonuses.

Ascend Beyond Reality (Su): At 20th level you acquire qualities of a spirit similar to a living nightmare. You acquire a ghostly white countenance and unnatural features such as extra eyes or outlines of faces beneath your skin. You are immune to exorcism, possession, petrification, hold, soul trapping, temporal stasis, and sleep effects.