Haunted Bloodline

For generations, a being of pure thought shared a symbiotic relationship with members of your family, inhabiting their physical bodies. This entity now lurks in the back of your mind, though its alien presence occasionally leaks into the outside world.

Class Skill: Knowledge (history).

Bonus Spells: silent image (3rd), hypnotic pattern (5th), illusory script (7th), phantasmal killer (9th), nightmare (11th), contingency (13th), insanity (15th), demand (17th), weird (19th).

Bonus Feats: Alertness, Combat Reflexes, Improved Initiative, Improved Iron Will, Iron Will, Quick Draw, Quicken Spell, Skill Focus (Knowledge [history]).

Bloodline Arcana: Whenever you cast a spell of the phantasm) subschool, increase the spell’s DC by +2. Also, whenever you cast a non-phantasm) spell with a duration listed as “concentration,” increase the spell’s DC by +2.

Bloodline Powers: A second mind inhabits your body, filling your brain with more and greater thoughts than it could ever produce of its own accord.

Deadly Intent (Sp): Starting at 1st level, you can wield your thoughts as though they were physical weapons. Doing so is a standard action, targeting a creature within 30 feet as a ranged touch attack. If you hit, your thoughts deal 1d6 points of damage +1 per two sorcerer levels you possess. This attack is a mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Mind Over Matter (Su): At 3rd level, you gain a +2 bonus on concentration checks. This bonus increases to +4 at 9th level.

Spell-Like Thoughts (Su): At 9th level, you can cast a spell without using its normal verbal and somatic components, as though using the Silent Spell and Still Spell metamagic feats (even if you don’t have those feats). This does not increase the casting time or effective level of the modified spell. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.

Two Minds (Su): At 15th level, you gain the slippery mind advanced rogue talent as a supernatural ability. Also, once per day as a standard action, you can use a time stop effect, as per the spell with a caster level equal to your sorcerer level. This time stop effect always lasts for the minimum possible duration, and during that time, you can perform only purely mental actions. You can use this time stop ability two additional times per day at 20th level.

Better than One (Su): At 20th level, your consciousness transcends your physical body. If you die, you immediately are subjected to a reincarnation effect (as per the spell cast by a druid of your sorcerer level) one hour after your death. This ability may only be triggered once per week. This effect always returns you to life as a member of your original race. You may instead choose not to return to life.