Your bloodline has the power of the red hags in it, either because of an ancestor's unsavory dalliance with a red hag, or because your ancestors were blood mothers' thralls.

Class Skill(s): Knowledge (nature).

Bonus Spells: fate denied* (3rd), darkness (5th), tiny hut (7th), scrying (9th), dominate person (11th), eyebite (13th), soul drinking* (15th), horrid wilting (17th), foresight (19th).

Bonus Feats: Alertness, Endurance, Heighten Spell, Iron Will, Skill Focus (Knowledge [arcana]), Toughness, Widen Spell.

Bloodline Arcana: Whenever you cast a spell with plant, blood, flesh, or life in their names, your caster level increase by 2.

Bloodline Powers: You have the fierceness and iron will of your ancestors. This gives you bonuses in combat and defense.

Arcane Gift (Sp)

At 1st level, you can use one of the following as a spell-like ability, once per day: cause fear, chill touch, disguise self, ray of enfeeblement, or ventriloquism.

Hag's Hide (Su)

At 3rd level, you gain resist cold and fire 5. At 9th level, your resistances increase to 10, and at 15th level, they increase to 15.

Oaken Heart (Sp)

At 9th level, you gain a +2 inherent bonus to Constitution. This bonus increases to +4 at 13th level and to +6 at 17th level.

Greenhorde (Sp)

At 15th level, you can use summon monster VII, three times per day. Casting level equals your spellcaster level. Only creatures with the beast, woodland, fey, or giant subtypes may be summoned.

Hagseed (Ex)

At 20th level, your hag-blooded ancestry becomes manifest. You gain a +2 inherent bonus to Strength, Intelligence, and Wisdom. Also, your skin hardens and becomes bright red, giving you a +2 natural armor bonus to AC.