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A scourge is a sorcerer who has focused on combat as much as she has her natural arcane powers. She learns to combine combat and spellcasting, not in the simultaneous swing-and-cast style of the magus, but more as a traditional sorcerer who specializes in dealing damage and can survive more easily on the front line. The scourge is the embodiment of the destructive power of arcane magic, combined with the heritage of a specific bloodline.

The Scourge is an archetype of the sorcerer class.

Hit Die


Class Skills

The Scourge’s class skills are Fly, Handle Animal, Intimidate, Knowledge (arcana), Knowledge (engineering), Profession, Spellcraft, Survival, and Use Magic Device.

Skill ranks per Level: 4 + Int modifier

Weapon and Armor Proficiency

A scourge is proficient with all simple and martial weapons, light armor, and shields (except tower shields). A scourge can cast sorcerer spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a scourge wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass scourge still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Attack Bonus

The scourge uses the bard’s attack bonus progression.


The scourge uses the bard’s progression for spells known and spells per day. The scourge does not select spells from the bard spell list, however, still selecting spells known from the sorcerer/wizard spell list.

The scourge receives bonus spells known from her bloodline, but does not gain them as quickly and never learns 7th-9th level spells. A scourge gains access to a bonus spell from her bloodline when she first gains spells known of that spell level.


A scourge has trained herself to complete somatic components with a weapon in her hand. At first level, as long as she has either a free hand, or a hand with a weapon ready for combat, she can complete somatic components of sorcerer spells she casts. A multiclass scourge still requires a free hand to complete somatic components for spells received from other classes.

Eschew Materials

A scourge does not receive eschew materials as a bonus feat at 1st level. She may select it as a bloodline feat if she wishes to. A multiclass scourge still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Scourge-Casting (Ex)

At 6th level when a scourge casts a spell that deals hit point damage, she gains a bonus to the damage dealt. If the spell deals damage once to a single target, the scourge adds her level as a bonus to hp damage dealt. If the spell deals hp damage any other way (over an area, or to a specific number of targets, or to a single target multiple times) the scourge adds half her level to the damage taken by each creature damaged.

Deadly Addition (Ex)

At 8th level, a scourge no longer has to take extra time to add the Bouncing Spell, Burning Spell, Concussion Spell, Dazing Spell, Disruptive Spell, Echoing Spell, Empower Spell, Enlarge Spell, Flaring Spell, Focused Spell, Intensified Spell, Maximize Spell, Piercing Spell, Rime Spell, Selective Spell, Thundering Spell, Toppling Spell, or Widen Spell feats to a spell she casts.

Medium Armor (Ex)

At 12th level a scourge’s experience casting spells in armor allows her to cast spells she gains from the sorcerer class in medium armor without risking arcane spell failure.

Critical Caster (Ex)

At 14th level, the scourge’s threat range on all her sorcerer spells increases to 19-20. Additionally, she may treat her scourge level as both her base attack bonus and her fighter level for purposes of qualifying for critical feats, and may take critical feats as bloodline bonus feats. However, any critical feat she qualifies for in this way only applies to critical hits made with spells that require attack rolls.