To most paladins, their word is everything. When they say something, it will be done. Those who take this oath put that ideal to the test every day. The oathbound paladin’s word is a promise, a sacred bond, and also greater power in the cause of law and good. She is careful with her words, lest she agree to something she cannot fully support. Loyal Oath (Su)Starting at 1st level, once per day as a swift action, an oathbound paladin can choose a willing creature within line of sight as the target of her loyal oath. When the paladin is adjacent to the target of her loyal oath, she grants the target a sacred bonus on saving throws and to Armor Class equal to the paladin’s Charisma bonus. The loyal oath lasts 1 minute, or until the paladin dismisses it (a free action) or discharges it (see below), whichever comes first. If the target is struck by an enemy and the paladin is adjacent to that enemy, as an immediate action
she may make a single melee attack against that enemy; making this
attack ends the loyal oath. At 4th level and every three levels
thereafter, the paladin may use her loyal oath one additional time per
day. This ability replaces smite evil. Loyal Guardian (Su)At 8th level, whenever the target of the paladin’s loyal oath is hit with a melee or ranged attack, if the paladin is adjacent to the target, she can spend an immediate action to have the attack automatically hit her instead of the intended target.This ends the loyal oath.
Code of ConductKeep all promises. Never make an oath or promise lightly. Never go back on an oath.
Oath Spells1st—wrath; 2nd—aid; 3rd—helping hand; 4th—sending. |
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