The air master is a monk who, rather than focusing on the development of his own ki powers, has studied the spiritual connection between self-perfection and the elemental essence of the air.
A character may choose to be an air master upon taking his first level of monk and this decision cannot be changed. SpellsThe air master can learn and cast
a limited number of magic spells. These
spells may be drawn from the cleric, druid, or sorcerer/wizard spell lists. Only spells
with the [air] descriptor may be selected.
These spells are treated as divine spells but
the air master suffers arcane spell failure if
wearing armor, even for spells taken from
divine spellcasting lists. The air master uses
his monk level as his caster level when using
these spells. This ability replaces flurry of blows, the bonus feat gained at 2nd level, ki pool, or the wholeness of body, abundant step, and empty body class abilities. Since an air master has no ki pool, he cannot spend ki points as part of the high jump ability. FAQ/Errata
What casting stat should the Air Master use?
[The Air Master was written before the Advanced Player's Guide came out, so the all divine casters at the time used Wisdom as their casting stat. If you want to use a different casting stat for the Air Master abilities, talk to your GM.]
[Source]
| Table: Air Master Spells Known
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