Scarred One (Monk Archetype)

Publisher's Note

While a GM is free to use either the core monk or the unchained monk in her games, we a mix. For more monastic, meditative orders of monks, or for those who rely more on stealth or secrecy, the core monk might be the better choice. For overtly combative orders, the unchained monk (or even the brawler class) might be a more appropriate choice.

The unchained monk is suggested for the Disciple of Steel, whereas the core monk is suggested for the Sacred Chain and the Scarred One (this archetype) archetypes.

Instead of relying on gods or titans for their healing powers, members of the Order of the Scarred Hand have learned how to channel their own spiritual energy to heal others, restoring wounds and easing their suffering. These brave souls prefer peace, but are quite capable of defending themselves and their allies if need be.

Healing Ki

At 1st level, a scarred one gains a pool of ki points, supernatural energy she can use to heal wounds with her healing hand ability. The number of points in a monk’s ki pool is equal to 1/2 her monk level + her Wisdom modifier.

At 4th level, the scarred one gains access to the usual suite of monk ki pool powers.

This ability modifies ki pool.

Healing Hand (Su)

At 1st level, a scarred one can heal wounds by touch. By spending 1 point from her ki pool, a scarred one can heal 1d6 hit points of damage for every two monk levels she possesses (minimum 1d6). Using this ability is a standard action, unless the scarred one targets herself, in which case it is a swift action.

At 5th level, when she uses her healing hand ability, the scarred one may spend 1 extra point from her ki pool to remove disease on the target, treating her monk level as her caster level.

At 7th level, when she uses her healing hand ability, the scarred one may spend 1 extra point from her ki pool to neutralize poison on the target, treating her monk level as her caster level.

At 15th level, as a full-round action, the scarred one may spend 3 points from her ki pool to cast revive* upon a slain creature she touches, using her monk level as her caster level.

This power replaces stunning fist, wholeness of body, and quivering palm.