Sacred Chain (Monk Archetype)

Publisher's Note

While a GM is free to use either the core monk or the unchained monk in her games, we a mix. For more monastic, meditative orders of monks, or for those who rely more on stealth or secrecy, the core monk might be the better choice. For overtly combative orders, the unchained monk (or even the brawler class) might be a more appropriate choice.

The unchained monk is suggested for the Disciple of Steel, whereas the core monk is suggested for the Sacred Chain (this archetype) and the Scarred One archetypes.

Having spent years of training to master their emotions, sacred chains use their astonishing talents with the razor chain and spiked chain to subdue the “unclaimed” who have not yet submitted.

Requirements

Alignment: Lawful neutral or lawful evil.

Chains of Control (Ex)

The sacred chain gains proficiency with the razor chain and the spiked chain, and she may treat both as special monk weapons.

While attacking with a spiked chain or razor chain, the sacred chain deals damage equal to the monk’s standard unarmed damage if it is higher than the weapon’s base amount.

For example, a 12th-level sacred chain deals 2d6 points of damage with a spiked chain or razor chain.

At 4th level, the sacred chain may choose to deal nonlethal damage when using a spiked chain or razor chain without suffering a -4 penalty on her attack rolls.

At 8th level, the spiked chain and razor chain gain the performance feature when wielded by a sacred chain.

This ability replaces the bonus feat gained at 1st level and stunning fist.

Terrifying Display (Ex)

At 6th level, as a standard action while wielding a spiked chain or razor chain, the sacred chain may make an Intimidate check to demoralize all enemies within 30 feet.

This ability replaces the bonus feat gained at 6th level.

Steel Mind, Steel Body (Ex)

At 17th level, the sacred chain becomes immune to all spells of the enchantment school and gains damage reduction 10/nonlethal.

This ability replaces timeless body.