Some druids (especially storm lords) use
the nature’s bond ability to forge a bond
with an air elemental, rather than gaining an
animal companion or clerical domain. Unlike
the grudging aid gained from air elementals
summoned to the material plane and forced
into service through other magical means,
air elemental companions are loyal friends
and allies who seek to serve their druid to
the best of their ability. They have a disdain
for touching the ground or water, though
neither deals them any special harm. While each individual air elemental companion has a single shape, they come in a wide range of appearances. Many air elemental companions have the form of a wispy hawk or small vortex of smoke, though all are of the elemental subtype. Air elemental companions follow the rules for animal companions, with the following differences. Air elemental companions gain d10 for hit dice, rather than d8s. They receive the same number of hit dice as animal companions do, based on the level of their druid. An air elemental companion can have ranks in any skill other than Climb and Swim. The following skills are considered class skills: Acrobatics (Dex), Escape Artist (Dex), Fly (Dex), Knowledge (planes) (Int), Perception (Wis), and Stealth (Dex). Air elemental companions can select any feat they are physically capable using, at the GM’s discretion. Air Elemental
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