Famine Domain

Granted Powers: You can inflict terrible suffering upon your foes by invoking the power of famine.

Touch of Overwhelming Hunger (Sp): Targets you hit with a melee touch attack are struck with a gnawing desire for food, inflicting a penalty to attack and damage rolls equal to 1/2 your cleric level (minimum 1) for 1 round. This yearning makes it difficult to focus, causing targets to incur a penalty on Concentration checks equal to 1/2 your cleric level (minimum 1). The target may make a Will save with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier to avoid the Concentration penalty. Attack and damage penalties still apply. You may use this ability a number of times per day equal to 3 + your Wisdom modifier.

Famine Bringer (Su): At 8th level, as a standard action you may emit a 20-foot aura that induces starvation for a number of rounds equal to your cleric level. These rounds do not need to be consecutive and ending the aura is a free action. Enemies within this aura must make a Will save (DC 10 + 1/2 your cleric level + your Wisdom modifier) or begin suffering from an accelerated state of starvation. Those inflicted must make a Constitution check (DC 10, +1 per each previous check) each round or take 1d6 points of nonlethal damage. Any creature who takes nonlethal damage as a result of this aura gains the fatigued condition. No amount of food will stop this unnatural starvation, but healing effects can be used to remove the nonlethal damage. They will not remove the fatigued condition unless specifically stated in the effect’s description. Creatures who make their saving throw are immune to this aura for 24 hours.

Domain Spells: 1st-contaminate food and drink, 2nd-feast of ashes, 3rd-diminish plants, 4th-blight, 5th-hungry pit, 6th-harm, 7th-waves of exhaustion, 8th-horrid wilting, 9th-energy drain