Deity: deities of halflings Granted Powers: You can grant others halfling-like luck and boost your own resistance to fear. Halfling Luck (Su): You can touch a creature as a standard action, temporarily granting them a +2 bonus on all saving throws (this bonus stacks with a halfling’s racial bonus). The bonus lasts for 1 round. Truly Fearless (Su): Beginning at 8th level, you become immune to all non-magical fear effects, and you gain a +2 bonus to saving throws against magical fear effects (this bonus stacks with a halfling’s racial bonus). Domain Spells: 1st—even odds, 2nd—find traps, 3rd—halfling’s bravery, 4th—discern lies, 5th—opportunity, 6th—heal, 7th—repulsion, 8th—discern location, 9th—mass heal. |
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