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Pious Sentinel

Blessed vessels of their god's will toward the most deserving, pious sentinels are able to change the tide of battle by praying for their allies, and inspiring them with bursts of divine strategical insight.

Weapon and Armor Proficiency

A pious sentinel is proficient with all simple weapons and the favored weapon of her deity (or the favored weapon of the deity closest to her belief.) A pious sentinel is proficient with light armors but not with any shields.


A pious sentinel gains only a single domain.

Shell of Faith (Su)

A pious sentinel gains a deflection bonus to Armor Class equal to her Wisdom modifier, up to 1 point from her Wisdom modifier per pious sentinel level. She does not gain this deflection bonus if she is wearing medium or heavy armor.

Stratagems (Su)

Once per day, when meditating or praying for her spells, the pious sentinel may select a teamwork feat she meets the prerequisites of as a bonus feat. For the purposes of this ability, the pious sentinel uses her class level as her base attack bonus for the purposes of meeting the prerequisites for teamwork feats. She does not actually possess these feats, but she may use the knowledge of them with her strategic hegemony ability.

At 7th level, the pious sentinel can pray for two teamwork feats. In addition, she can ignore one feat that is a prerequisite for a teamwork feat she prays for.

At 14th level, the pious sentinel can pray for three teamwork feats. She can ignore one additional feat that is a prerequisite for a teamwork feat she prays for.

Strategic Hegemony (Su)

The pious sentinel can enter a meditative state that allows her to subtly alter the favor of battle, opening new opportunities, and guiding the hands of her allies as she subtly directs ambient divine energies into the actions of her allies.

Once per day per cleric level, the pious sentinel may activate an aura of strategic hegemony as a move action. Maintaining a strategic hegemony requires a move action each round, but her actions are otherwise unimpeded. The effect of strategic hegemony lingers for one round after the pious sentinel ceases to maintain it. All allies within 30 feet of the pious sentinel are affected by the strategic hegemony. In Pious Sentinel addition, the radius of strategic hegemony increases by 10 feet times your Wisdom modifier.

A creature under the effect of strategic hegemony gains a number of benefits. Affected allies gain the teamwork feats the pious sentinel prayed for with her stratagems ability. In addition, affected allies gain a +1 bonus to saving throws against fear effects and to their AC. At 5th level, and every 4 levels thereafter (9th, 13th, and 17th), these bonuses increase by 1 point, to a maximum of +5 at 17th level.

The type of these bonuses is dependent on your alignment. A good cleric (or a neutral cleric who worships a good deity) grants sacred bonuses to saves against fear effects and AC against attacks of opportunities. An evil cleric (or a neutral cleric who worships an evil deity) grants a profane bonus to these.

A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether to grant a sacred or profane bonus from this ability. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells.