Note: We have presented the Kappa-Kannushi cleric archetype here almost as a full class instead of in the more simple archetype format. However, it is just an archetype and should not be confused with a full class. The kappa-kannushi cleric archetype seeks to promote unity and understanding between self and nature. He may serve in a remote, isolated shrine (often only reachable through exhausting physical exertion), or he may be on a quest of self-actualization, seeking to prove himself by confronting a series of challenges. The Kappa-kannushi combines an animistic world-view with a goal of self-perfection. They draw their power from both kami (nature spirits) and internal strength. While most Kappakannushi are kappa, the archetype is open to all. Alignment: Any non-evil. Class SkillsThe Kappa-kannushi's class skills (and the key ability for each) are Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (nature), Knowledge (religion), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis). Skill Ranks per Level: 4 + Int modifier.
Class FeaturesA Kappa-kannushi has the following class features: Weapon and Armor ProficiencyKappa-kannushi are proficient with all simple weapons, light armor and small shields. Channel Energy (Su)At 3rd level, a Kappa-kannushi can channel positive energy as a 1st level cleric. A Kappa-kannushi always channels energy as a cleric two levels lower than her Kappa-kannushi level. Command SpiritsThe Kappa-kannushi can cast command against kami, fey or elementals a number of times per day equal to his Charisma modifier (minimum once). Even such creatures as would normally be immune to mind-affecting effects are subject to this power. DomainsA Kappa-kannushi has access to the following domains: Air, Animal, Death, Earth, Fire, Healing, Plant, Strength, and Water. Eschew FocusThe Kappa-kannushi does not require a divine-focus to cast his divine spells or channel energy. He draws the power from within himself. Spirit EmpathyThe Kappa-kannushi receives a bonus equal to 1/2 his HD (minimum 1) when making a Diplomacy or Intimidate check against a creature possessing a kami, fey or elemental type or subtype. Spirit ResistanceStarting at 2nd level the Kappa-kannushi receives a +4 bonus on saving throws against the spell-like or supernatural abilities of both kami and fey. |
In the Company of Kappa copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty