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The ascetic believes faith and devotion are best expressed through denial of bodily needs.

Ascetics temper their flesh and their wills with physical deprivation and rituals meant to inure them to pain and gain complete control of their physical form. The extreme testing often breaks lesser creatures, but those who endure it can achieve a level of physical resiliency and perfection that is almost supernatural.

Weapon and Armor Proficiency

An ascetic is proficient with the club, dagger, handaxe, javelin, quarterstaff, shortspear, short sword, sling, spear, and temple sword.

An ascetic is not proficient with any type of armor or shields.

Class Skills

Acrobatics (Dex), Climb (Str), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str)

Skill Ranks per Level

6 + Int modifier.

Bonus Feats

The ascetic gains Toughness as a bonus feat at 1st level. At every even level, she may select a bonus feat from the following list: Acrobatics, Agile Maneuvers, Alertness, Athletic, Blind-Fight, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Defensive Combat Training, Diehard, Endurance, Fleet, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Nimble Moves, Run, Self-Sufficient, Skill Focus, and Toughness. She must meet the prerequisites for these feats.

Bodily Manipulation (Sp)

An ascetic does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells.

However, she can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above. As an additional limitation, only the ascetic can be the target of these spells.

1st levelendure elements
2nd levelbear's endurance
3rd levelhaste
4th levelstoneskin
5th levelpolymorph
6th leveltransformation
7th levelethereal jaunt
8th leveliron body
9th levelastral projection

Mind is Body (Ex)

The ascetic can grant a total number of enhancement bonuses to any of her physical abilities (Strength, Dexterity, or Constitution) equal to her Wisdom modifier.

She may divide the bonuses in any way between these three ability scores. She can change the distribution of these bonuses when she prepares spells.

Wise Defense

When unarmored, an ascetic adds her Wisdom bonus (if any) to her AC and her CMD. These bonuses apply to AC even against touch attacks or when the ascetic is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, or when she carries a shield.