Far from civilization, furious tribes have their own war-singers, work-chanters, and lore-keepers, savaging enemies with song and sword alike. Bardic PerformanceA savage skald gains the following types of bardic performance: Inspiring Blow (Su): A
savage skald roars his war-cries with each telling blow. When he
confirms a critical hit, he can start this performance as an immediate
action (ending any other performances). He gains temporary hit points equal to his Charisma modifier (if positive), and all allies within 30 feet gain a +1 morale bonus on their next attack roll prior to the start of his next turn. These temporary hit points remain until the bard ends his performance. This performance replaces fascinate. Incite Rage (Su): At
6th level, a savage skald can induce a furious rage in one creature
within 30 feet. This effect functions as a rage spell that lasts as long
as the target can hear the bard’s performance; however, unwilling
creatures can be affected if they fail a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha
modifier). Success renders the target immune to this power for 24
hours. The bard cannot target himself with this ability. If the target
has the rage class feature, it can instead immediately rage and stay in
this rage without consuming rounds of rage per day as long as the bard
continues performing. This mind-affecting effect requires audible components. This performance replaces suggestion. Song of the Fallen (Sp):
At 10th level, a savage skald can duplicate the effect of a Horn of
Valhalla. This effect requires 10 continuous rounds of performance and
summons barbarians as a silver horn at 10th level, as a brass horn at
13th level, as a bronze horn at 16th level, and as an iron horn at 19th
level. The warriors remain only as long as the bard continues his
performance. This ability requires audible components. This performance replaces jack of all trades. Berserkergang (Ex): At
12th level, a savage skald can inspire a rapturous battle trance that
suppresses pain, stunning, and fear effects for one creature, plus one
additional creature per three levels after 12th. Affected creatures also
gain DR 5/— (DR 10/— against nonlethal damage); this benefit stacks with the damage reduction class ability of barbarians. This mind-affecting ability requires audible components. This performance replaces soothing performance. Battle Song (Su): At
18th level, a savage skald can affect all allies within 30 feet when
using performance to incite rage. This performance replaces mass suggestion. |