The title "totemic sage" is a one that is a both figurative and literal; while their original nomenclature likely referred to the physical effigy that these warriors became renown for, it also refers to their role as a pillar of souls, both for their people and for the spirits that the totemic sage binds with. Ancient Lore (Ex)A totemic sage adds Knowledge (arcana), Knowledge (planes), and Spellcraft to his or her list of class skills. The totemic sage gains a +2 competence bonus on skill checks with these skills at 3rd level. At 6th level and every 3 levels thereafter, this bonus increases by +2. This ability replaces trap sense. Bind SpiritA totemic sage can seal pacts with spirits. The character's binder level equals his or her barbarian level, and the character binds spirits as an occultist of that same level. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction. Totemic Alignment (Su)At 1st level, the totemic sage aligns with one of the following constellations: Beast, Dragon, Fiend, Hero, Thief, or Tree. The totemic sage cannot seal pacts with spirits whose constellation opposes the aligned constellation. Also, the totemic sage is treated as a binder of ½ his or her barbarian level when making binding checks with all unaligned spirits. Each of the constellations listed above possesses an associated totem rage power. Every such totem rage power that the totemic sage possesses grants the totemic sage a +1 bonus to the saving throw DC of the granted abilities of spirits that belong to the associated constellation. For example, a totemic sage who is aligned with the Beast constellation and possesses the lesser beast totem and beast totem rage powers gains a +2 bonus to the saving throw DC of Beast constellation spirits. This bonus cannot exceed +3. The constellations (and their associated totems) are:
This ability replaces fast movement. Rage PowersThe following rage powers, organized by the totemic sage's associated constellation, complement the totemic sage archetype: Beast: animal fury, beast totem, greater beast totem, intimidating glare, lesser beast totem, scent, terrifying howl. Dragon: animal fury, dragon totem, dragon totem resilience, dragon totem wings, elemental rage, energy resistance, intimidating glare. Fiend: fiend totem, greater fiend totem, intimidating glare, lesser fiend totem, reckless abandon, roused anger, terrifying howl. Hero: auspicious mark, greater spirit totem, guarded stance, lesser spirit totem, powerful blow, spirit totem, strength surge. Thief: chaos totem, deadly accuracy, greater chaos totem, lesser chaos totem, quick reflexes, surprise accuracy, swift foot Tree: hurling charge, lesser hurling, regenerative vigor, renewed vigor, world serpent totem, world serpent spirit, world serpent totem unity. |
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