While all oracles possess some ability at divination, the seer is a true prophet, able to see things as they really are, or will be. Bonus SpellsThese bonus spells replace the oracle’s mystery bonus spells at these levels: detect thoughts (4th), clairaudience/clairvoyance (6th), scrying (8th), true seeing (10th), legend lore (12th), greater scrying (14th), vision (16th), foresight (18th). RevelationsA seer must take the following revelations at the listed levels. Natural Divination (Ex): As the nature mystery revelation. You must take this revelation at 1st level. Gift of Prophecy (Su): Once per day, you can enter a trance to gain a glimpse of the future. This trance lasts for 1 minute, which must be uninterrupted and during which you can take no other actions. At 3rd level, you gain the benefits of an augury spell with 90% effectiveness. At 5th level, you gain the benefits of a divination spell with 90% effectiveness. At 9th level, the knowledge you gain is equivalent to a commune spell. None of these spell effects require material components. You must take this revelation at 3rd level. |