Prerequisite: Magus 12 Benefit: The magus can spend 2 points from her arcane pool as a swift action to
create a burst of energy that fills a 30-foot spread centered on her.
This energy is of a type chosen at the time she selects this major
arcana and once chosen it cannot be changed (acid, cold, electricity,
fire, or sonic). This burst of energy deals 1d6 points of damage per
magus class level (maximum of 20d6). Anyone in this area must make Reflex saves (DC 10 + half her + her Intelligence modifier)
for half damage. The magus is immune to the effects and damage from her
own energy burst. |