Greensting slayers have the following class features. Arcane PoolAt 1st level, a greensting slayer can expend 1 point from his arcane pool as a swift action to add 1d6 points of sneak attack damage to his next melee attack that round. The attack must meet all of the usual prerequisites for making a sneak attack, as the rogue class feature. For every 4 levels beyond 1st, the amount of sneak attack damage dealt by this ability increases by 1d6 (to a maximum of 5d6 at 17th level). If a greensting slayer gets a sneak attack from another source, the bonuses on damage stack. A greensting slayer cannot use his arcane pool to enhance his weapon. This ability modifies the arcane pool ability. Evasion (Ex)At 7th level, the greensting slayer gains evasion, as the rogue class feature. This ability replaces medium armor proficiency. Improved Evasion (Ex)At 13th level, the greensting slayer gains improved evasion, as the advanced rogue talent of the same name. This ability replaces heavy armor proficiency. Magus ArcanaIn addition to the magus arcana presented below, the following magus arcana complement the greensting slayer archetype: close range, hasted assault, maneuver mastery, pool strike, and silent magic.
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