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Beastblade magi work in tandem with their familiars, using spell, steel, and claw to clear the battlefield of foes.

Familiar (Ex)

At 3rd level, the beastblade gains the familiar magus arcana.

This ability replaces the magus arcana gained at 3rd level.

Tandem Touch (Su)

At 4th level, while the beastblade's familiar is holding the charge for a touch spell, the beastblade can cast another spell without discharging the familiar's held charge.

This ability replaces spell recall.

Familiar Pool (Su)

At 7th level, when a beastblade prepares his magus spells, he can expend points from his arcane pool (up to a maximum number of points equal to his Intelligence modifier) to empower his familiar. For each point expended in this way, the familiar can cast one magus spell as a spell-like ability once that day. Each spell selected must be 3 spell levels lower than the highest spell level the beastblade can cast, and can't require a material component that costs more than 1 gp.

This ability replaces knowledge pool.

Familiar Spellstrike (Su)

At 11th level, whenever a beastblade's familiar successfully delivers a touch spell against a creature the magus threatens, the target provokes an attack of opportunity from the magus.

This ability replaces improved spell recall.