Diminished Spellcasting
A mystic dervish may
cast one fewer spell of each level than normal. If this
reduces the number to 0, he may cast spells of that level
only if his Intelligence allows bonus spells of that level.
Arcane Pool (Su)
A mystic dervish can enhance two
weapons with his arcane pool, rather than just one. He
must pay separately for each and must take a swift action
to enhance each one individually.
This ability modifies
arcane pool.
Two-Weapon Casting (Ex)
At 1st level, a mystic
dervish gains Two-Weapon Fighting as a bonus feat,
even if he does not meet the prerequisites. A mystic
dervish can cast magus spells while wielding a weapon
in each hand, using the hands holding his weapons to
complete the somatic components of his spells.
This
ability replaces spell combat.
Twinned Spellstrike (Su)
This ability functions
like spellstrike, but the mystic dervish can use it when
wielding two weapons. The spell is delivered through
whichever of his two weapons strikes first.
This ability
alters spellstrike.
Dervish Defense (Ex)
At 7th level, a mystic
dervish gains a +1 shield bonus to AC when wielding
two weapons. This bonus increases to +3 at 13th level.
The shield bonus stacks with the bonus provided by the
Two-Weapon Defense feat.
This ability replaces medium
armor and heavy armor.
Twinned Spell Combat (Ex)
At 8th level, a mystic
dervish learns to cast spells and wield two weapons at
the same time. This functions as the spell combat ability,
but works only when the mystic dervish is wielding
a weapon in each hand. He can use all attacks gained
from wielding two weapons while using twinned spell
combat. The mystic dervish is considered to have a free
hand to cast spells when using this ability. The penalty to
attack rolls for fighting with two weapons and for using
spell combat stacks.
This ability replaces
Improved Spell Combat and Greater Spell Combat.
Spell Flurry (Ex)
At 20th level, when a mystic
dervish uses twinned spell combat, he no longer takes
the -2 penalty to attack rolls that spell combat normally
imposes (he still takes the penalty for using two weapons,
unless he has another ability to reduce it). If he casts
his spell before making any weapon attacks, he gains a
+2 insight bonus on his attack rolls until the end of his
turn. If he makes his attacks before casting the spell,
he gains a +1 insight bonus on his caster level check
to overcome the spell resistance of his target for each
weapon attack that he struck the target with that turn.
This ability replaces true magus.
Magus Arcana: The following magus arcana
complement the mystic dervish archetype: accurate strikes, arcane accuracy, critical strike, hasted assault, and prescient attack.