Diminished Spellcasting
An eldritch eye may
cast one fewer spell of each level than normal. If this
reduces the number to 0, he may cast spells of that level
only if his Intelligence allows bonus spells of that level.
Arcane Pool (Su)
An eldritch eye uses his arcane
pool to grant an enhancement bonus to a ranged weapon,
rather than a melee weapon. At 5th level and above,
he can add the following special abilities to a ranged
weapon: conserving, designating (lesser and greater), distance, flaming, flaming burst,
frost, icy burst, returning, seeking, shock, and
shocking burst.
This alters the magus’s arcane pool ability.
Point Blank Shot
At 1st level, an eldritch eye gains
Point-Blank Shot as a bonus feat.
This ability replaces spell combat.
Ranged Spellstrike (Su)
At 2nd level, an eldritch
eye can cast a ranged touch attack spell and deliver it
through a ranged weapon or thrown weapon attack. Instead of the free
ranged touch attack normally allowed to deliver the spell,
an eldritch eye can make one free ranged attack with his
weapon (at his highest base attack bonus) as part of
casting this spell. If successful, this ranged attack deals
its normal damage as well as the effects of the spell.
This attack uses the weapon’s critical range, but the spell
effect only deals ×2 damage on a successful critical hit,
while the weapon damage uses its own critical modifier.
Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack.
At 8th level, if used in conjunction with ranged spell
combat, the ranged attack takes all penalties given from
ranged spell combat ranged attacks, and the eldritch eye
may deliver one ray or line of effect with each attack, up
to the maximum allowed by the spell (in the case of ray
effects). Any effects not used in the round the spell is
cast are lost.
This ability replaces spellstrike.
Safe Shot (Ex)
At 7th level, an eldritch eye no longer
provokes attacks of opportunity when attacking with a ranged
weapon or thrown weapon.
This ability replaces medium armor.
Ranged Spell Combat (Ex)
At 8th level, an eldritch
eye gains the spell combat ability, but instead of a light
or one-handed melee weapon, an eldritch eye must use a
ranged or thrown weapon for spell combat. She doesn’t
need a free hand for this ability.
This ability replaces
Improved Spell Combat and Greater Spell Combat.
Evasive Archer (Ex)
At 13th level, the eldritch eye
gains a +3 dodge bonus to AC against ranged attacks.
This increases to +6 at 17th level.
This ability replaces
heavy armor.
Pinpoint Targeting (Ex)
At 16th level, the eldritch
eye gains Pinpoint Targeting as a bonus feat, even if he
doesn’t meet the prerequisites. In addition, the eldritch
eye can spend 1 point from his arcane pool to perform a
ranged spellstrike in conjunction with Pinpoint Targeting
as a full-round action.
This ability replaces counterstrike.
Weapon Mastery (Ex)
At 20th level, an eldritch eye
gains weapon mastery with a single ranged weapon or thrown weapon, as
the fighter class ability.
This ability replaces true magus.
Eldritch Eye Arcana
An eldritch eye gains access to
the following magus arcana. He cannot select any arcana
more than once.
Arcane Grit (Ex): The eldritch eye may use points
from his arcane pool as grit points. He may only use
his arcane pool to perform deeds that spend grit points;
having at least one point left in his arcane pool does not
allow him to use deeds that can be performed as long as
he has one grit point. The eldritch eye must be at least
6th level before selecting this arcana and must have the
grit class feature (either by having levels in a class that
grant grit or by the Amateur Gunslinger feat).
Arcane Marksman (Su): The eldritch eye gains
proficiency with all firearms. When using his arcane
pool ability to enhance his ranged weapon he can add
the following effects to a firearm he wields: greater lucky,
greater reliable, lucky, and reliable.
Long Range (Su): The eldritch eye can spend one point
from his arcane pool as a swift action to increase the
range increment of a one-handed ranged weapon by
20 feet or the range increment of a two-handed ranged
weapon by 50 feet for 1 round.
Rapid Reload (Su): The eldritch eye can spend a point
from his arcane pool as a free action to magically load his
weapon. For one round, any ranged weapon he holds is
automatically loaded with ammunition after being fired,
allowing him to make full-attack actions with a weapon
that normally requires him to take actions to reload. This
ability will load any ammunition that the eldritch eye has
on his person that he desires, but he must actually have
the ammunition. The eldritch eye must be at least 6th
level before selecting this arcana.
Magus Arcana: The following magus arcana
complement the eldritch eye archetype: accurate strikes, arcane accuracy, enduring blade, and pool strike (can be used with a ranged weapon or thrown weapon).