A few magi strive to use heavier weaponry for taking down foes, preferring a brute-force approach to combat that most magi shy away from. These arcane marauders trade some of their spellcasting ability for more powerful attacking strength.
Weapon and Armor Proficiency
An arcane marauder is proficient with both light armor and medium
armor. He can cast magus spells while wearing light or
medium armor without incurring the normal arcane
failure chance. This replaces the arcane marauder’s armor proficiencies. Diminished Spellcasting
An arcane marauder may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. Power AttackAt 1st level, an arcane marauder gains
Power Attack as a bonus feat, even if he does not meet
the prerequisites. This ability replaces spell combat. Heavy Spellstrike (Su) This ability functions like
spellstrike, but only works with a two-handed weapon
(or a one-handed weapon wielded in two hands). Should
the arcane marauder make a heavy spellstrike while using
the Power Attack feat, he adds half the damage bonus
he receives from Power Attack as a bonus to his caster
level check to overcome his target’s spell resistance with
the spell being delivered through his weapon. This ability alters spellstrike. Weapon Training (Ex) At 7th level, an arcane
marauder gains weapon training, as the fighter ability,
adding an additional weapon group every six levels
after 7th (to a maximum of three groups at 19th level)
and increasing the bonus on attack and damage rolls
for weapon groups already chosen by +1. This ability replaces knowledge pool, medium armor, heavy armor, and greater spell access. Heavy Spell Combat (Ex) At 8th level, an arcane
marauder gains the spell combat ability, but only when
wielding a two-handed weapon (or a one-handed
weapon with both hands). The arcane marauder is
considered to have a free hand to cast spells when using
this ability. This ability replaces Improved Spell Combat and Greater Spell Combat. Weapon Mastery (Ex) At 20th level, an arcane
marauder gains weapon Mastery with a single two-handed weapon, as the fighter class ability. This ability replaces true magus. Magus Arcana: The following magus arcana
complement the arcane marauder archetype: accurate strikes, arcane accuracy, disruptive, enduring blade, maneuver mastery, pool strike (can be used with a two-handed weapon) and spellbreaker. |