Granted Powers: Your connections to the criminal underworld run deeper than the physical, and your spiritual criminality grants you underhanded powers. Criminal Minds (Sp)You can touch a creature and fill its mind with criminal impulses. This otherwise functions as per crime of opportunity, though a target that fails its saving throw and acts on an impulse gets those desires out of its system and becomes immune to the effects of your criminal minds ability for 24 hours. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (minimum 1). Thief's Soul (Ex)At 8th level, you gain Improved Steal, Greater Steal, and Quick Steal as bonus feats, even if you don't meet the prerequisites. |