When pursuing justice for their faith, inquisitors sometimes hunt sorcerers, witches, wizards, and other practitioners of arcane magic—but especially witches, since their devotion to a patron is often seen as suspect by many religions.
Spell Sage (Ex)At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to decipher a scroll. This ability replaces monster lore. Knowledgeable DefenseAt 2nd level, a witch hunter who identifies a spell with Spellcraft gains a bonus against its effects, either a +1 bonus on saving throws or a +1 dodge bonus
to AC against this spell. This bonus increases every four levels (to a
maximum of +5 at 18th level). At 20th level, once per day as a swift action,
she can grant this bonus to all her allies within 60 feet, for 1
minute. The allies gain the bonus when the witch hunter identifies the
spell, and those among the allies who have at least 1 rank in Spellcraft can aid the witch hunter’s next Spellcraft check as a swift action while under the effect of this ability. This ability replaces detect alignment, discern lies, and true judgment.
Spell ScentAt 6th level, the witch hunter learns how to sense unique spell
signatures, and can follow the trail of a cast spell or spell effect
cast back to its source. Once per day, when the witch hunter comes into
contact with or is exposed to a spell effect or a magic item, she can
spend a full-round action to examine the spell effect or magic item, and then gains the effect of a locate creature
spell. She can do this even if the spell effect was instantaneous, but
must start her examination within 1 round after she experienced the
spell’s effect. Instead of locating a known creature, the witch hunter
locates the caster of the spell effect or magic item she examined. Doing
so does not allow the witch hunter to gain any intelligence about the
spellcaster other than its location. This ability replaces track.
Witch’s Bane Judgment (Ex)At 14th level, a witch hunter gains the following judgment. Witch’s Bane:
Any creature that casts an arcane spell within 30 feet of the witch
hunter takes a –2 penalty to AC against her attacks and a –2 penalty on
saving throws against her spells while this judgment remains in effect. This ability replaces exploit weakness. |