Order of the Scorpion

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The mysterious order of the scorpion swears its cavaliers to watch over and protect the various ancient temples, crypts, and other sacred sites that lay half-buried in the desert sands. These devoted warriors stop at nothing to track down and punish the perpetrators of any crimes against his guarded location.

The order of the scorpion cavalier is of an unmoving breed. They are trained to be ready at a moment's notice, no matter how calm the situation feels. Even if by chance someone was able to slip past the cavalier, there is no way any criminal could run away from him.

Edicts: The cavalier must guard and ward not only his chosen site, but any ancient location of significance either religious or ancestral. He must respect his own ancestors and those of anyone he deems worthy of respect.

Challenge: Whenever an order of the scorpion cavalier issues a challenge, he gains a +1 bonus on trip and disarm CMB checks against the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the scorpion cavalier adds Perception and Survival to his list of class skills. When an order of the scorpion makes a Survival check to track while in desert terrain, he gains a bonus on this check equal to his cavalier level.

Order Abilities: A cavalier belonging to the order of the scorpion gains the following abilities as he increases in level.

Scorpion Tail

At 2nd level, the cavalier gains proficiency in whips, and may make any combat maneuver with a whip as the attack for a mounted charge, gaining a +2 bonus on the CMB check for charging.

Scorpion Sting

At 8th level, when the cavalier successfully uses a whip to trip or disarm a foe that he threatens, he may make an attack against that foe with another weapon he is wielding as a swift action.

Scorpion Hunt

At 15th level, the cavalier can use the Quarry ability as a ranger of his cavalier level, except that the cavalier's quarry can be of any creature type.