Order of Cold Iron

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A cavalier who joins this order swears to guard the world against supernatural threats, with a special focus on demons from the Abyss. They swear to hold their own lives to no value in their service, as their fiendish foes are the most ravenous and bloodthirsty in the multiverse.

Like the weapons he wields, the cavalier can sometimes seem cold and aloof. Any who fight demons for a living either go mad or simply become detached despite their good cause. A cavalier of the order of cold iron often lacks the optimism that the divine slayers of demons, such as paladins, can hold.

Edicts: The cavalier must seek out and purify any source of demonic corruption. He must protect the common folk from demons and those who serve them, at the cost of his own life if necessary.

Challenge:  Whenever an order of cold iron cavalier issues a challenge, he gains a +1 bonus on saving throws against the spells and spell-like abilities of his target. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of cold iron cavalier adds Knowledge (planes) and Perception to his list of class skills. Whenever an order of cold iron cavalier uses Knowledge (planes) to identify the traits of an outsider with both the chaos and evil subtypes, he gains a bonus on the check equal to his cavalier level.

Order Abilities: A cavalier belonging to the order of cold iron gains the following abilities as he increases in level.

Iron Hooves

At 2nd level, the cavalier may treat his mount's natural weapons as cold iron for the purpose of bypassing damage reduction.

Cold Iron Smite

At 8th level, when the cavalier using a cold iron weapon scores a critical hit on an enemy whose damage reduction is bypassed by cold iron, that enemy's damage reduction is reduced to 0 for 1 round against all attacks.

Banishing Strike

At 15th level, the cavalier can make a single melee attack against an extraplanar creature as a standard action. If the attack hits and deals damage, the target must make a Will save (DC = 10 + the damage dealt) or be sent back to its home plane, as the dismissal spell. The cavalier can use this ability once per combat.