Paizo |
Discovery |
Prerequisites |
Benefits |
Source |
Acid Bomb* |
— |
Deal acid damage with your bombs |
PRG:APG |
Alchemical Simulacrum |
Alchemist 8 |
Create a lesser simulacrum |
PRG:UM |
Alchemical Zombie |
Alchemist 8 |
Create zombie as if created by animate dead |
PRG:UM |
Anarchic Bomb |
Alchemist 8 |
Create bombs which deal chaotic divine damage, possibly staggering lawful creatures on their next turn if they take a direct hit. Anarchic bombs deal 1/2 damage vs. neutral creatures and such targets are not affected by the staggering effect. Anarchic bombs have no effect on chaotic-aligned creatures. |
CoB |
Axiomatic Bomb |
Alchemist 8 |
Create bombs which deal lawful divine damage, possibly staggering chaotic creatures on their next turn if they take a direct hit. Axiomatic bombs deal 1/2 damage vs. neutral creatures and such targets are not affected by the staggering effect. Axiomatic bombs have no effect on lawful-aligned creatures. |
CoB |
Blackstar Bomb* |
Drow, void bomb |
This bomb crushes the target like a void bomb, then repels nearby creatures with a burst of gravity. |
MC |
Blinding Bomb* |
Alchemist 8 |
Blind enemies with your bombs |
PRG:UM |
Boneshard Bomb* |
Alchemical zombie discovery |
Bomb deals piercing damage instead of fire, and creatures that take a direct hit from a boneshard bomb must succeed at a Fortitude save or take 1d4 bleed in addition to normal damage. Creatures killed by a boneshard bomb or the bleed effect immediately reanimate as an undead creature with the skeleton template and count as undead created by animate dead for the purposes of determining how many undead the alchemist can control. |
USH |
Bottled Ooze |
Alchemist 6 |
Preserve an ooze so it can be summoned later |
PRG:UM |
Breath Weapon Bomb* |
Alchemist 6 |
You can use a bomb as a breath weapon |
PRG:UC |
Celestial Poisons |
Alchemist 8 |
You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.) |
CoP |
Chameleon |
— |
Your skin changes colors, granting you a bonus on Stealth checks |
PRG:ARG |
Change Alignment |
Alchemist 12, infusion discovery |
Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.) |
CoP |
Cognatogen |
— |
Increase a mental score and decrease a physical score |
PRG:UM |
Collective Memory |
Cognatogen discovery |
While under the effects of a cognatogen, the alchemist adds half his class level on all Knowledge skill checks and may attempt all Knowledge skill checks untrained. This bonus does not stack with the second Intelligence bonus granted by the mindchemist archetype's perfect recall class feature. |
CoB |
Combine Extracts |
Alchemist 8 |
Use two formulae at once |
PRG:APG |
Concentrate Poison |
— |
Combine two poisons for increased effect |
PRG:APG |
Concussive Bomb* |
Alchemist 6 |
Deal sonic damage with your bombs |
PRG:APG |
Confusion Bomb* |
Alchemist 8 |
Cause confusion with your bombs |
PRG:UM |
Cursed Bomb* |
Alchemist 12 |
Deliver a curse with a bomb attack. |
CoC |
Cytillesh Bomb |
— |
Cytillesh
bombs deal 1d4 points of damage, plus 1d4 points of damage for every
odd-numbered level, instead of 1d6 and are possibly sickened or become unconscious.
|
PCS:ISMC |
Darkness Bomb
|
— |
You can choose to have a bomb extinguish non-magical light sources carried by the
target and dispel magical light sources carried by the target for 1 round/level (as deeper darkness.) |
PRG:ARG |
Deadly Excretions |
Alchemist 8 |
Your toxic skin poison deals Constitution damage |
PRG:ARG |
Defoliant Bomb |
— |
You can create a bomb that deals extra damage to plant creatures |
PRG:ARG |
Delayed Bomb |
Alchemist 8 |
You can choose to delay the explosion of your bombs |
PRG:APG |
Demolition Charge* |
Alchemist 8 |
When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. |
DHB |
Dilution |
Alchemist 12 |
Create two doses of a potion or elixir from one set of ingredients |
PRG:APG |
Directed Bomb |
— |
Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst |
MM |
Dispelling Bomb |
Alchemist 6 |
Dispel magic with your bombs |
PRG:APG |
Doppelganger Simulacrum |
Alchemist 10, alchemical simulacrum |
Create a temporary body |
PRG:UM |
Ectoplasmic Bomb* |
— |
Bombs damage incorporeal creatures and reveal presence of hidden undead creatures in the area. |
USH |
Elemental Mutagen |
— |
Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. |
MM |
Elixir of Life |
Alchemist 16 |
Create an elixir that can cast true resurrection |
PRG:APG |
Enhance Potion |
— |
Cause potions to be more powerful |
PRG:APG |
Eternal Potion |
Alchemist 16, extend potion |
Cause a potion to become permanent |
PRG:APG |
Explosive Bomb* |
— |
Your bombs gain an increased area of effect |
PRG:APG |
Explosive Missile |
Alchemist 4 |
Infuse a piece of ammunition with a bomb |
PRG:UC |
Extend Potion |
— |
Potions you drink last longer |
PRG:APG |
Fast Bombs |
Alchemist 8 |
You can throw multiple bombs in a round |
PRG:APG |
Feral Mutagen |
— |
Gain two claw attacks and a bite attack |
PRG:APG |
Fire Brand |
Goblin |
Use a bomb to set your weapon on fire |
PRG:ARG |
Force Bomb* |
Alchemist 8 |
Deal force damage with your bombs |
PRG:APG |
Frost Bomb* |
— |
Deal cold damage with your bombs |
PRG:APG |
Glassfoot Bomb |
— |
You can cover the ground in jagged crystals in addition to its normal effects. These crystals act like caltrops, evaporating into a smelly but harmless gas in 2d6 rounds. |
PRG:ARG |
Glimmering Infusion |
Infusion discovery |
You can expend any prepared extract to produce a cube of glowing motes adjacent to you that acts as glitterdust. |
PPC:SpyHB |
Grand Cognatogen |
Alchemist 16, greater cognatogen |
Increase mental scores and decrease physical scores |
PRG:UM |
Grand Inspiring Cognatogen (Su) |
Alchemist 16, greater inspiring cognatogen |
Your inspiring cognatogen grants a +4 dodge bonus to AC and a +4 bonus to Reflex saving throws; a –6 penalty to Strength and Constitution; and the effects of having the item lore, tenacious inspiration, and underworld inspiration investigator talents. |
PRG:ACG |
Grand Mutagen |
Alchemist 16, greater mutagen |
Increase physical scores and decrease mental scores |
PRG:APG |
Grease Bomb* |
Alchemist 6 |
When you create a bomb, you can choose to have it create a grease slick upon detonation. |
DHB |
Greater Plague Bomb |
Alchemist 16, plague Bomb, smoke Bomb |
Your smoke bombs spread a deadly disease |
PRG:ARG |
Greater Alchemical Simulacrum |
Alchemist 14, alchemical simulacrum |
Create a simulacrum |
PRG:UM |
Greater Cognatogen |
Alchemist 12, cognatogen |
Increase mental scores and decrease physical scores |
PRG:UM |
Greater Inspiring Cognatogen (Su) |
Alchemist 12, inspiring cognatogen
|
Your inspiring cognatogen grants a +2 dodge bonus to AC and a +2 bonus to Reflex saving throws; a –4 penalty to Strength and Constitution; and the effects of having the amazing inspiration, eidetic recollection, and expanded inspiration investigator discoveries. |
PRG:ACG |
Greater Mutagen |
Alchemist 12 |
Increase physical scores and decrease mental scores |
PRG:APG |
Healing Bomb* |
— |
When you create a bomb, you can choose to have it heal damage instead of dealing it. |
MM |
Healing Touch |
Alchemist 6, spontaneous healing |
Heal other creatures with a touch |
PRG:UM |
Hellfire Bomb |
Alchemist 9, tiefling, explosive bomb |
You can deal half fire/half unholy damage with an explosive bomb. |
PPC:AoE |
Holy Bombs* |
Alchemist 8 |
Bombs you create can deal good divine damage. |
CoP |
Immolation Bomb* |
Alchemist 3 |
Deal damage over time with your bombs |
PRG:UC |
Inferno Bomb* |
Alchemist 16, smoke bomb |
Create an incendiary cloud effect with your bombs |
PRG:APG |
Infuse Mutagen |
— |
You can have multiple mutagens prepared |
PRG:APG |
Infusion |
— |
Your extracts can be used by others |
PRG:APG |
Inspired Bomb (Su) |
— |
You can expend two uses of inspiration to increase a bomb's damage by 1d6. |
PRG:ACG |
Inspiring Cognatogen (Su) |
— |
You learn how to make an inspiring cognatogen, a mutagen-like mixture that grants him inspiration (as the investigator's class feature) at the expense of Strength and Constitution. |
PRG:ACG |
Intuitive Understanding |
Alchemist 4, cognatogen discovery |
If you drink an extract of the divination school while under the effects of a cognatogen, your effective CL temporarily increases by +2. In addition, while under the effects of a cognatogen, you may use augury once as a spell-like ability (caster level equal to his alchemist level). At 10th level, you can use divination instead. |
CoB |
Lingering Plague |
Alchemist 8 |
Creatures have to save more often against your disease-causing bombs |
PRG:ARG |
Lingering Spirit |
Alchemist 4 |
You can take more damage before being killed |
PRG:UM |
Madness Bomb |
Alchemist 12 |
Deal Wisdom damage with your bombs |
PRG:APG |
Malignant Poison |
Alchemist 10 |
As a full-round action, you can increase the save DC of any poison and increase its duration |
DHB |
Material Mastery (Ex)
|
— |
By expending an extract of the same school and level as a spell
prerequisite when crafting a magic item, you take only a –2 penalty for
ignoring that requirement, instead of –5. |
PPC:C&C |
Mummification |
Alchemist 10, preserve organs |
Gain mummy-like immunities |
PRG:UM |
Mutagen |
— |
Increase physical scores and decrease mental scores |
PRG:UM |
Nauseating Flesh |
Alchemist 12 |
Anything that bites the alchemist is nauseated |
PRG:UC |
Parasitic Twin |
Vestigial arm (2) |
You can reroll your saves against certain mental effects |
PRG:UM |
Phantom Limb |
Alchemist 8 |
Manifest a ghostly, incorporeal arm. |
USH |
Pickled Quasit |
Alchemist 10 |
You seal a quasit in a bottle, which you can throw at a square within 30 feet and release the quasit (it is not under your control.) |
CoC |
Plague Bomb* |
Alchemist 8, smoke bomb |
Duplicate the effects of contagion with your bombs |
PRG:UM |
Plague Vector |
Alchemist 14, plague bomb |
Cause those affected by your plague bomb to become carriers for the disease, infecting those they come into physical contact with. |
CoC |
Poison Bomb* |
Alchemist 12, smoke bomb |
Duplicate the effects of cloudkill with your bombs |
PRG:APG |
Poison Conversion |
Alchemist 6 |
You can convert one form of poison to another form |
PRG:UC |
Precise Bombs |
— |
Choose which squares are missed by your bomb's splash damage |
PRG:APG |
Preserve Organs |
— |
Sneak attacks and critical hits are less likely to do damage |
PRG:UM |
Profane Bomb* |
Alchemist 8 |
You can have your bomb deal evil divine damage. Good creatures that take a direct hit from a profane bomb must make a Fort save or be staggered on their next turn. Against a neutral creature, a profane bomb deals half damage, and the target is not affected by the bomb's staggering effect. A profane bomb has no effect against evil-aligned creatures. |
CoC |
Promethean Disciple
|
Alchemist 6
|
You know how to craft constructs by way of alchemical research rather than arcane magic. You gain Craft Construct as a bonus feat without needing to meet its requirements and you substitute the number of ranks in Craft (alchemy) you have for your total caster level and must use Craft (alchemy) to create the construct.
|
OA
|
Psychoactive Bomb* |
Alchemist 6 |
Your bombs make it easier to manipulate others |
BotM |
Psychokinetic Tincture |
Alchemist 4
|
1/day, concoct a tincture as a standard action, and channel one spirit for every 4 alchemist levels possessed (see details). |
USH |
Rag Doll Mutagen |
Goblin |
Your body becomes rubbery and easy to contort |
PRG:ARG |
Ranged Baptism |
Alchemist 4 |
You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell. |
CoP |
Rocket Bomb |
Goblin, alchemist 6th |
Create bombs with less accuracy but more ka-boom! |
PRG:ARG |
Sandstone Solution |
— |
Use a potion to make sand or dirt as hard as stone. |
PoS |
Scrap Bomb |
Goblin |
Your bombs create shrapnel and cause bleed damage |
PRG:ARG |
Shock Bomb* |
— |
Deal electricity damage with your bombs |
PRG:APG |
Siege Bomb* |
Alchemist 12, explosive bomb |
Deal bomb damage with siege weapons |
PRG:UC |
Smoke Bomb* |
— |
Create a fog cloud effect with your bombs |
PRG:APG |
Spell Knowledge
|
— |
Select a single spell from the sorcerer/wizard
spell list that is at least 2 levels lower than your highest-level
extract known. You can prepare and cast this spell as an arcane spell. |
PPC:C&C |
Spontaneous Healing |
— |
You can heal more rapidly |
PRG:UM |
Sticky Bomb |
Alchemist 10 |
Deal splash damage one extra round |
PRG:APG |
Sticky Poison |
Alchemist 6 |
Poison applied to a weapon lasts longer |
PRG:APG |
Stink Bomb* |
Smoke bomb |
Create a stinking cloud effect with your bombs |
PRG:APG |
Strafe Bomb |
— |
Your bomb splash damage affects a line |
PRG:UM |
Sunlight Bomb* |
Alchemist 10, blinding bomb |
Create a bright sunlight effect with your bombs |
PRG:UM |
Syringe Stirge (Su)
|
Alchemist 6 |
As a full-round action, you can expend two daily uses of bombs to create a syringe stirge, a tiny construct primed with a bomb (if you have multiple types of bombs, you must select which type the syringe stirge carries when created). |
PPC:C&C |
Tainted Infusion |
Delayed bomb, infusion |
When you prepare an extract with the infusion discovery, you can lace the extract with one of your bombs as long as the extract has a duration greater than instantaneous. You can reduce the duration of the extract to 1 round. As soon as the extract's duration expires, it detonates, dealing 150% of the normal bomb damage to the drinker. This effect does not produce a splash radius. Producing a tainted extract consumes both an infusion slot and a daily bomb use.
|
CoC |
Tanglefoot Bomb* |
— |
Entangle foes with your bombs |
PRG:UM |
Tentacle |
— |
Gain an extra limb |
PRG:UM |
Tumor Familiar |
— |
Gain a familiar that is part of the alchemist's body |
PRG:UM |
Underwater Demolition |
— |
You can create and throw bombs underwater |
PRG:ARG |
Vestigial Arm |
— |
Gain an extra arm |
PRG:UM |
Void Bomb* |
Drow, alchemist 6 |
By combining the spores from strange fungi with slivers from extradimensional voids, some drow alchemists create bombs that cause bursts of gravity capable of crushing those inside. |
MC |
Wings |
Alchemist 6 |
Gain wings that let you fly |
PRG:UM |
Grand Discoveries |
Prerequisites |
Benefits |
Source |
Awakened Intellect |
Grand discovery |
Gain 2 points of Intelligence |
PRG:APG |
Change Alignment, Greater |
Grand discovery, alchemist 20, change alignment discovery, infusion discovery |
Change alignment infusion effects are permanent (but can be removed by wish or miracle.) |
CoP |
Eternal Youth |
Grand discovery |
Stop aging |
PRG:APG |
Fast Healing |
Grand discovery |
Gain fast healing 5 |
PRG:APG |
Philosopher's Stone |
Grand discovery |
Learn how to make a philosopher's stone |
PRG:APG |
Poison Touch |
Grand discovery |
Gain a poison touch attack |
PRG:APG |
True Mutagen |
Grand discovery, grand mutagen |
Gain a more powerful mutagen |
PRG:APG |
3rd Party Publishers |
Ascension Games, LLC
|
Discoveries |
Prerequisites |
Benefits |
Source |
Alter Simulacrum |
Alchemist 10, alchemical simulacrum discovery |
Alter the physical appearance of your alchemical simulacra. |
PS |
Blending Body |
— |
Increased miss chance while in dim light. |
PS |
Bottled Assistant |
Alchemist 8
|
Create an alchemical assistant to help identify and create items. |
PS |
Darkness Bomb* |
— |
Bomb creates darkness, fatigues creature hit. |
PS |
Extinguishing Touch |
— |
Extinguish small fires and light sources with a touch. |
PS |
Keen Sight |
— |
Gain low-light vision and darkvision. |
PS |
Perfect Sight |
Alchemist 12, keen sight discovery |
Gain immunity to blindness. |
PS |
Shadowmeld Compound |
Alchemist 8
|
Create an alchemical substance that can turn objects into shadowstuff. |
PS |
Terror Bomb* |
Alchemist 8
|
Bomb incites fear in those struck. |
PS |
Umbral Bomb* |
Alchemist 6, darkness bomb discovery |
Bomb creates supernatural darkness, exhausts target and fatigues those in splash radius. |
PS |
Legendary Games
|
Discoveries |
Prerequisites |
Benefits |
Source |
Compounding Formulary |
Alchemist 4 |
The alchemist can create alchemical items in powdered rather than liquid form and can infuse powders and liquids together into a variety of stable magical compounds. |
Inverse |
Effectual Invisibility |
Alchemist 4 |
Whenever using an extract, potion, spell-completion, or spell-trigger item to create an invisibility effect, use alchemist level as caster level rather than the caster level of the item. |
Inverse |
Invisible Bomb |
Alchemist 8 |
When creating a bomb, can choose to render the bomb and its explosion invisible until thrown denying opponent its Dexterity bonus to AC against the attack and creatures struck or within the blast radius suffer a -2 to Reflex saves against the bomb. |
Inverse |
Tenacious Invisibility |
Alchemist 6 |
When creating an extract or mutagen that provides invisibility, whenever the invisibility effect would be ended prior to the end of its duration, including being dispelled or being broken by making an attack, the invisibility effect lingers for a number of additional rounds and the DC to dispel an extract that provides invisibility is increased. |
Inverse |
Transparency Mutagen |
Alchemist 10 |
Become invisible when imbibing a mutagen and invisibility lasts for the duration of the mutagen. |
Inverse |
True Invisibility |
Alchemist 14 |
When creating an extract or mutagen that provides invisibility, the target of that extract or mutagen
is also protected against all devices and spells that gather
information about the target through divination magic for as long as the
invisibility effect lasts. |
Inverse |
Radiance House |
Discoveries |
Prerequisites |
Benefits |
Source |
Expelling Bomb |
Alchemist 8 |
Expelling bomb deals full damage to incorporeal creatures, including splash
damage and a creature struck by a direct hit is affected as by Exorcise
Spirit binder secret. An expelling bomb's damage dice are reduced by
one step: d6s to d4s or d4s to d3s. |
PMU2 |
Occult Mutagen |
Alchemist 6 |
When preparing your mutagen, can choose to forgo normal benefits to seal a spirit within the concoction. |
PMU2 |