Some alchemists are obsessed with collecting and preserving exotic creatures. These preservationists may use bottled animals and monsters as teaching tools, but some learn how to reanimate them for short periods to battle on the alchemist’s behalf.
A preservationist has the following class features. Bottled Ally IAt 2nd level, a preservationist adds Handle Animal to his list of class skills. He adds summon nature’s ally I
to his formula book as a 1st-level extract. When he prepares that
extract, he actually prepares a tiny, preserved specimen in a bottle (as
with a caster casting the spell, the preservationist doesn’t have to
choose the creature until he uses the extract). When the alchemist opens
the bottle, the specimen animates and grows to normal size, serving the
preservationist as per the spell and otherwise being treated as a
summoned creature. When the duration expires, the preserved creature
decays into powder. If the preservationist has the infusion discovery,
another character can use the infused specimen. The Augment Summoning feat can be applied to these specimens. This ability replaces poison use. Bottled Ally IIAt 5th level, a preservationist adds summon nature’s ally II to his
formula book as a 2nd-level extract. This ability replaces poison resistance +4.
Bottled Ally IIIAt 8th level, a preservationist adds summon nature’s ally IV to his
formula book as a 3rd-level extract. This ability replaces poison resistance +6.
Bottled Ally IVAt 10th level, a preservationist adds summon nature’s ally V to his
formula book as a 4th-level extract. This ability replaces poison immunity.
Bottled Ally VAt 14th level, a preservationist adds summon nature’s ally VII to his
formula book as a 5th-level extract. This ability replaces persistent mutagen.
Bottled Ally VIAt 18 level, a preservationist adds summon nature’s ally IX to his
formula book as a 6th-level extract. This ability replaces his 18th-level discovery. Discoveries: The following discoveries complement the preservationist archetype: bottled ooze, preserve organs, tentacle, vestigial arm, and wings. |