Order of Tajiya

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The tajiya archetype shares its name with the order of the tajiya but it is not necessary that tajiya samurai choose that order. Like all orders, the Order of the Tajiya is available to both samurai and cavaliers. Originally an order devoted to combating the malignant influence of the oni, over the years, members of this order have learned techniques useful against a variety of supernatural foes.

Edicts: The tajiya must protect the lands of men from the predations of supernatural foes. He prefers death to surrender against such monstrosities and in combat can offer no quarter to those he is sworn to destroy.

Challenge: When an order of the tajiya samurai issues a challenge, whenever she is adjacent to the subject of her challenge, that subject must make a concentration check to use any spell or spell-like ability. Unlike a normal concentration check, the DC of this concentration check is equal to 10 + half the samurai level.

Skills: An order of the tajiya samurai adds Knowledge (arcana) (Int) and Spellcraft (Int) to her list of class skills.

Order Abilities: A samurai who belongs to the order of the tajiya gains the following abilities as she increases in level.

Resist the Unclean (Ex)

At 2nd level, the order of the tajiya samurai is able to steel himself against supernatural abilities and spells. She gains a +2 bonus to all saving throws versus spells, spell-like abilities and supernatural abilities which allow a saving throw.

Denying Strike (Su)

At 8th level, the order of the tajiya samurai training has taught her how to disrupt the special abilities of supernatural creatures. As a swift action following a successful attack roll, she can disable the use of one supernatural or spell-like ability that a creature possesses. The target of the strike can negate this effect with a successful Will save where the DC of the save is equal to 10 + 1/2 the samurai level + the modifier that determined if the attack was successful (Strength or Dexterity). If the creature succeeds on the Will save, the samurai cannot use this ability against that creature for 24 hours. If the samurai knows of a specific ability, he may designate that ability as the one disabled. Otherwise, the GM chooses an ability randomly. The affected ability is disabled for one hour. Creatures without supernatural or spell-like abilities are obviously not affected by this ability. The order of the tajiya samurai may use this ability once a day for every three class levels she possesses.

Vicious Retaliation (Ex)

At 15th level, an order of the tajiya samurai can fiercely retaliate against enemies who use mystical attacks. If an adjacent opponent successfully uses a spell-like or supernatural ability, the samurai next attack against that creature, so long as the attack occurs within the next round, is treated as a critical threat. The samurai must still confirm the critical hit, and if the critical is confirmed, the samurai deals double damage, regardless of the critical multiplier of the weapon. If the confirmation roll would have been a critical hit, you do not need to confirm it, and you use your weapon's normal critical hit multiplier.