Classes‎ > ‎3rd Party Classes‎ > ‎Purple Duck Games‎ > ‎The Medium‎ > ‎Medium Influences‎ > ‎

Stony Silence Influence

Some mediums first become attuned to hearing and seeing things beyond the material world when their senses are deprived of material sights and sounds for a long period of time, such as in the darkness of a cave-in or in a collapse after an earthquake. These mediums usually develop a rapport with earth spirits, whose numbers include the brijidine (azata), crysmal, elemental (of the earth, magma, and mud varieties), guecubu, mephit (of the earth, magma, ooze, and salt varieties), pech, sandman, shaitan (genie), thoqqua, and xorn. A medium with stony silence influence can call a creature with the earth subtype whose Challenge Rating is less than or equal to her medium level with her séance ability even if the creature exceeds her Hit Dice limit.

Bonus Language: Terran.

Trance Covenants: stone fist (1st), immortal resilience (5th; cold iron), elemental agility (9th; earth), element incarnate (13th; earth), elemental dominion (17th; earth and acid).

Trance Spell-like Abilities: resistance (1st), expeditious excavation (2nd), stone call (4th), stone shape (6th), calcific touch (8th), hungry pit (10th), flesh to stone (12th), rampart (14th), earthquake (16th), clashing rocks (18th).

Fundamental Influence: At 20th level, the medium becomes an earth spirit. She gains the earth subtype and a burrow speed of 30 feet. She can burrow through earth, stone, metal, and crystal without impediment and without leaving any sign of her passing. She no longer needs to breathe.

Recommended Spirit Boons: The following spirit boons complement the stony silence influence: transcendent voice.