Classes‎ > ‎3rd Party Classes‎ > ‎Purple Duck Games‎ > ‎The Medium‎ > ‎Medium Influences‎ > ‎

Smokeborn Influence

Some mediums first glimpse the spirit world through the haze of noxious smoke, poison, or drugs that burn intensely in their minds. These mediums often develop a rapport with fire spirits, whose numbers include the brigidine (azata), azer, elemental (of the fire and magma varieties), efreeti (genie), magmin, mephit (of the fire, magma, and steam varieties), fire yai (oni), and thoqqua. A medium with smokeborn influence can call a creature with the fire subtype whose Challenge Rating is less than or equal to her medium level with her séance ability even if the creature exceeds her Hit Dice limit.

Bonus Language: Ignan.

Trance Covenants: elemental weapon (1st; fire), elemental blessing (5th; fire), cloak of smoke (9th), element incarnate (13th; fire), elemental dominion (17th; fire).

Trance Spell-like Abilities: spark (1st), burning hands (2nd), pyrotechnics (4th), fireball (6th), wall of fire (8th), geyser (10th), contagious flame (12th), firebrand (14th), incendiary cloud (16th), wall of lava (18th).

Fundamental Influence: At 20th level, the medium becomes a fire spirit. She gains the fire subtype, becomes immune to fire, and gains vulnerability to cold. She can see through smoke without impairment. In addition, she ignores the negative effects of poisons and drugs.

Recommended Spirit Boons: The following spirit boons complement the smokeborn influence: empower spell-like ability, expansive spell-like ability, prolonged spell-like ability.