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Fathomless Influence

A dive into the salty embrace of the dark ocean depths sometimes threatens to crush the mind and soul just as readily as it threatens to force the air from a youth's lungs. Some mediums survive a harrowing dive (be it from a sinking ship or for reckless sport) to find visions swimming in their minds. These mediums often develop a rapport with aquatic and water spirits, whose numbers include the cetaceal agathion, daemon (hydrodaemon and piscodaemon varieties), demon (hezrou and omox varieties), div (ghawwas), elemental (ice, mud, and water varieties), kelpie, marid (genie), mephit (ice, ooze, and water varieties), nereid, nuckelavee, water yai (oni), and rusalka. A medium with fathomless influence can call a creature with the aquatic or water subtype whose Challenge Rating is less than or equal to her medium level with her séance ability even if the creature exceeds her Hit Dice limit.

Bonus Language: Aquan.

Trance Covenants: elemental weapon (1st; acid or cold), elemental blessing (5th; acid or cold), elemental agility (9th; water), element incarnate (13th; water), elemental dominion (17th; aquatic or water, and acid or cold).

Trance Spell-like Abilities: create water (1st), obscuring mist (2nd), slipstream (4th), aqueous orb (6th), control water (8th), cloudkill (10th), freezing sphere (12th), vortex (14th), seamantle (16th), tsunami (18th).

Fundamental Influence: At 20th level, the medium becomes a water spirit. She gains the water subtype, the ability to breathe water if she did not already possess it, and a swim speed of 60 feet. In addition, she gains a +1 bonus on attack and damage rolls if both she and her foe are at least half-submerged in water. When in a trance, she acts as if under a constant fluid form spell effect.

Recommended Spirit Boons: The following spirit boons complement the fathomless influence: embrace the soul, read minds.