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Trainer Perks

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As a trainer gains experience, he learns a number of talents that aid him and his active monster. Starting at 4th level, a monster trainer gains one trainer perk. He gains an additional trainer perk at 8th, 12th, 16th, and 19th level. Unless stated otherwise, the trainer cannot select an individual perk more than once.

The Extra Perk feat can also be taken at any level to gain a new trainer perk.

3rd Party Publishers
Northwinter Press
Perk Prerequisites Benefits Source
Animal Companion

See text.
MKoM
Appraise Monster

See text.
MKoM
Armored Companion

Your active monster gains your armor and shield proficiencies.
MKoM
Evasion
2nd level
Make a Reflex save to take no damage from area attacks. MKoM
Evasion, Improved
8th level, evasion
Make a Reflex save to take no damage from area attacks or half damage on a failed save.
MKoM
Extended Calling

When called, your active monster appears anywhere within 30 feet of you.
MKoM
Extraordinary Channeler
Talented trainer (extraordinary)
Use a captured monster's extraordinary ability while it is not active. This ability cannot be used through your active monster unless it also has the identical ability. MKoM
Fast Movement

While wearing light or medium armor and not carrying a heavy load, increase base speed by 10 feet for you and your active monster.
MKoM
Favored Enemy, Improved
8th level
Increase favored enemy bonus for one type of monster to +4.
MKoM
Inspiring Trainer

Give your active monster a +2 bonus to attacks and damage for one round as a swift action. Usable 3 + Charisma modifier times per day.
MKoM
Mettle
2nd level
Make a Fortitude or Will save to suffer no effect from attacks. MKoM
Monster Summoning

Add summon monster and summon nature’s ally to the trainer spell list, but only to summon captured monsters that appear on those lists.
MKoM
Natural Armor

Gain your active monster's natural armor bonus while wearing no armor.
MKoM
Run with Me

Move up to half speed when your active monster moves. If you select this twice, move up to full speed instead.
MKoM
Side-by-Side

Make up to 1 attack during your active monster's full attack action.
MKoM
Smite Monster

Smite favored enemies as a paladin smites evil once per day. This trait can be gained multiple times.
MKoM
Supernatural Channeler
Talented trainer (supernatural)
Use a captured monster's supernatural ability while it is not active. This ability cannot be used through your active monster unless it also has the identical ability.
MKoM
Tough Companion

Active monsters with fewer hit dice gain extra hit points.
MKoM
Trainer's Familiar

See text.
MKoM
Uncanny Dodge

You and your active monster cannot be caught flat-footed.
MKoM
Uncanny Dodge, Improved
Uncanny Dodge
You and your active monster cannot be flanked.
MKoM
Warrior Companion

Your active monster gains your weapon proficiencies. If you select this twice, it can also use and benefit from your combat feats.
MKoM