Some machinesmiths enter battle with powerful energy weapons capable of obliterating targets. These weapons can take the shape from complex rods, high powered energy crossbows, fire arms, swords or axes made entirely of energy, or even more exotic and strange devices. Regardless of the shape it takes all mobius weapons generally function the same. The machinesmith must be proficient with the weapon used as the base for their mobius weapon, as well as physically possess it, either through purchase, discovery as treasure, or through a feat, trait, or other ability. It takes one hour to fit the weapon with the mobius generator. If the mobius weapon is lost or destroyed, the machinesmith must provide a new weapon to create a new mobius weapon, in addition to the normal steps in building a greatwork. If the machinesmith wishes to create a new mobius weapon, and the original is still extant, he must either destroy the mobius generator upon the old weapon, or disassemble the old weapon. Disassembling a mobius weapon is a Craft (weaponsmithing) check with a DC equal to the machinesmith's level + Intelligence modifier + any enhancement bonuses that the weapon possesses. Success indicates that the mobius core has been removed and can be placed on a new weapon with only an hour's work. Otherwise the greatwork must be rebuilt from scratch, as normal. Base Mobius Weapon
|
Classes > 3rd Party Classes > Louis Porter Jr. Design > Machinesmith > Greatworks > Greatworks - Louis Porter Jr. Design >