Many machinesmiths create automatons capable of performing a host of duties. Whether or not the servitor is created from intricate clockwork, or steam driven pistons, they share the same capabilities. Unless granted a Master Upgrade, all mechani are unintelligent constructs that follow the machinesmith's instructions unfailingly. At 5th and every five levels thereafter, the machinesmith upgrades a greatwork they currently possess in order to represent his growing skill and power. Upgrades must be performed in order and the machinesmith must meet the level requirements for the upgrade. The capabilities granted by previous upgrades remain and stack with any improvements granted by the new upgrade. When installing a new upgrade, the machinesmith may reconfigure old design decisions, such as damage types, made at previous upgrades unless otherwise noted. Mechanus Base FormsUpon creation, the machinesmith chooses the base form he wishes the mechanus to take from the following four types. This form may not be altered upon subsequent upgrades. Then he adds to the base statistics bonuses based on his levels in machinesmith using Table: Mechanus. AquaticStarting Statistics Size Medium; Speed 20 ft., swim 40 ft.; AC +4 natural armor; Attack bite (1d6); Ability Scores Str 16, Dex 12, Con -, Int -, Wis 10, Cha 1Humanoid*Starting Statistics Size Medium; Speed 20 ft.; AC +2 natural armor; Attack slam (1d8); Ability Scores Str 16, Dex 10, Con -, Int -, Wis 10, Cha 1 *A humanoid mechanus has arms and hands. Quadruped/Tracked/WheeledStarting Statistics Size Medium; Speed 50 ft.; AC +2 natural armor; Attack slam (1d8); Ability Scores Str 14, Dex 14, Con -, Int -, Wis 10, Cha 1 SerpentineStarting Statistics Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 16, Con 13, Int -, Wis 10, Cha 1 Table: Mechanus
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Classes of NeoExodus: Machinesmith Copyright 2012, Louis Porter Jr. Design, Inc.