Shamans of warrior tribes bond with the spirits of late fighters, which accompany their fellows in battle. Ancestor Spirit Guide (Su)The ancestor caller bonds with the spirit of a deceased member of his or her tribe, often a relative. The animal spirit guide takes the form of an invisible, incorporeal ectoplasmic creature of the shaman's race. Ancestor Spirit Size: Small/Medium; Speed 20/30 ft.; AC +1/+2 natural armor; Melee slam (1d3/1d4) + horrifying ooze; Str 16, Dex 11, Con —, Int 12, Wis 10, Cha 10; SQ air walk, phase lurch, undead traits. Totem Spell Granted: ancestral communion. The ancestor spirit follows the standard spirit guide rules, with these differences:
Bonus Spells: In addition to the spells learned as he or she gains levels, an ancestor caller also learns extra bonus spells. These spells are added as soon as the ancestor caller is capable of casting them and cannot be exchanged for different spells at higher levels. Additional bonus spells: unbreakable heart (2nd), surmount affliction (4th), protective spirit (6th), ancestral memory (8th), telepathic bond (10th), planar ally (12th), legend lore (14th), moment of prescience (16th), foresight (18th) Strong Mind (Ex)The ancestor caller gains a +2 bonus on saving throws vs. enchantment and mind-affecting spells and effects. Tribal Lore (Ex)The ancestor caller gains a +2 bonus to Knowledge (local) checks and Heal checks. This replaces nature lore. Diminished Wild Shape (Su)An ancestor caller gains this ability at 6th level, except that her effective shaman level for this ability is equal to her shaman level –2. *Refer to The Expanded Shaman for information about these powers. |