Granted Power: Heal +1 damage per die with your healing spells and channel energy. Dogma Spells: 1st—cure light wounds; 2nd—cure moderate wounds; 3rd—cure serious wounds; 4th—cure critical wounds; 5th—breath of life; 6th—heal; 7th—regenerate; 8th—mass cure critical wounds; 9th—mass heal Restoration SubdogmaAssociated Dogma(s): Healing Replacement Dogma Spells: 1st—remove sickness; 2nd—lesser restoration; 3rd—remove disease; 4th—restoration; 5th—break enchantment; 7th—greater restoration Resurrection SubdogmaAssociated Dogma(s): Healing Replacement Dogma Spells: 4th—reincarnate; 5th—raise dead; 6th—temporary resurrection; 7th—resurrection; 8th—clone; 9th—true resurrection |