Classes‎ > ‎3rd Party Classes‎ > ‎Flaming Crab Games‎ > ‎Priest‎ > ‎Priest Dogmas‎ > ‎

Healing Dogma

Granted Power: Heal +1 damage per die with your healing spells and channel energy.

Dogma Spells: 1stcure light wounds; 2ndcure moderate wounds; 3rdcure serious wounds; 4thcure critical wounds; 5thbreath of life; 6thheal; 7thregenerate; 8thmass cure critical wounds; 9thmass heal

Restoration Subdogma

Associated Dogma(s): Healing

Replacement Dogma Spells: 1stremove sickness; 2ndlesser restoration; 3rdremove disease; 4threstoration; 5thbreak enchantment; 7thgreater restoration

Resurrection Subdogma

Associated Dogma(s): Healing

Replacement Dogma Spells: 4threincarnate; 5thraise dead; 6thtemporary resurrection; 7thresurrection; 8thclone; 9thtrue resurrection