Classes‎ > ‎3rd Party Classes‎ > ‎Flaming Crab Games‎ > ‎Priest‎ > ‎Priest Dogmas‎ > ‎

Fire Dogma

Granted Power: Spells with the fire descriptor deal +1 fire damage per die

Dogma Spells: 1stburning hands; 2ndscorching ray; 3rdfireball; 4thwall of fire; 5thflame strike; 6thfire seeds; 7thdelayed blast fireball; 8thfire storm; 9thelemental swarm (fire spell only)

Arson Subdogma

Associated Dogma(s): Fire

Replacement Power: Spells with the fire descriptor deal double damage to objects

Replacement Dogma Spells: 2ndflaming sphere; 4thfirestream; 9thfiery body.

Ash Subdogma

Associated Dogma(s): Fire

Replacement Dogma Spells: 3rdash storm; 4thscorching ash form; 6thdisintegrate; 9thfiery body

Smoke Subdogma

Associated Dogma(s): Fire

Replacement Power: Ignore 10% concealment through fog/smoke

Replacement Dogma Spells: 2ndpyrotechnics; 3rdstinking cloud; 4th—hallucinogenic smoke; 5thghost wolf; 8thincendiary cloud