While the majority of priests are bound by the strict tenets of their faith, some priests are guided by no such rules.

Most of these wanderers are not tied to a deity, but it's not rare to find some that are.

Wanderer's Companion (Ex)

A wanderer forms a close bond with an animal companion. This functions as the druid's nature bond animal companion option. Her effective druid level is equal to her priest level.

This ability replaces the priest's primary dogma.

Natural Spellcasting

At 2nd level and every even level afterward, a wanderer may add a spell from the druid spell list to her list of spells known. The level of the spell must be equal to or lower than the highest level priest spell she can cast. Once this choice is made, it cannot be changed.

This ability replaces a secondary dogma.


Starting at second level, a wanderer gains a bonus on Handle Animal, Heal, Knowledge (geography) Knowledge (nature), and Survival checks equal to half of her priest level (rounded down). In addition, she gains Endurance as a bonus feat.

This ability replaces religious study.


At third level, the wanderer can easily pass his wisdom of the land to his friends. At will as an immediate action, the wanderer grants all allies within sight and that can hear him a +2 bonus on initiative checks and Handle Animal, Heal, Knowledge (geography), Knowledge (nature), Perception, and Survival.

This ability replaces another secondary dogma.

Aspect of the Wild

At sixth level, the wanderer becomes even more in-tune with the wild. He selects a level 1 druid spell with a duration longer than instantaneous with the target 'personal' or 'creature touched.' He constantly gains the effects of this spell. This is a supernatural ability that cannot be dispelled.

This ability replaces channel energy.