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Vanguard Spells

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Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Vanguard Spells
Spell Name Comp. Description Source
Acid Splash
Orb deals 1d3 acid damage.PRG:CRB
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). CRB
Conjure Tool

Conjures a simple tool.
Create Caltrops

Caltrops fill one or more 5-ft. squares.
Detect Magic
Detects spells and magic items within 60 ft. CRB

Launch a lightweight object.
Know Direction
You discern north.PRG:CRB
Object shines like a torch. CRB
Mage Hand
5-pound telekinesis.PRG:CRB
Makes minor repairs on an object.PRG:CRB
Whisper conversation at distance. CRB
Opens or closes small or light things. CRB
Read Magic
Read scrolls and spellbooks. CRB
Ignites flammable objects. APG

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1st-Level Vanguard Spells
Spell Name Comp. Description Source
Abundant Ammunition
Replaces nonmagical ammunition every round.PRG:UC
Alchemical Tinkering
Transform one firearm or alchemical item into another one.PRG:ARG
Alter Weapon

Weapon changes shape.
Animate Rope
Makes a rope move at your command.PRG:CRB
Ant Haul
Triples carrying capacity of a creature.PRG:APG
Anticipate Peril
Target gains a bonus on one initiative check.PRG:UM
Blade Lash
Use your weapon like a whip to trip an opponent.PRG:ACG
Gives an object the broken condition.PRG:APG
Target takes a -20 penalty on its next attack roll or check.PRG:UM
Burning Hands
1d4/level fire damage (max 5d4).PRG:CRB
Compel Hostility
Compels opponents to attack you instead of your allies.PRG:UC
Corrosive Touch
Touch attack deals 1d4 acid/level.PRG:UM
Crafter's Curse
Subject takes –5 on Craft skill checks.PRG:APG
Crafter's Fortune
Subject gains +5 on next Craft check.PRG:APG
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5).PRG:CRB
Damp Powder
Ruins ammunition loaded in the targeted firearm.PRG:UC
Dancing Lantern
Animates a lantern that follows you.PRG:APG
Detect Metals and Ore

Locate worked metals and unworked metal ores.
Detect Secret Doors
Reveals hidden doors within 60 ft.PRG:CRB
Enlarge Person
Humanoid creature doubles in size.PRG:CRB
Mundane or magical writing vanishes.PRG:CRB
Expeditious Retreat
Your base speed increases by 30 ft.PRG:CRB
Fabricate BulletsMConverts 1 pound of metal into ammunition.PRG:UC
Feather Fall
Objects or creatures fall slowly.PRG:CRB
Glue Seal
Makes one 5-ft. square or one object sticky.PRG:ACG
Gravity Bow
Arrows do damage as though one size category larger.PRG:APG
Makes 10-ft. square or one object slippery.PRG:CRB
Hastening Discharge

End resonance to let allies move instantly.
Heightened Awareness
Your recall and ability to process information improve.PRG:ACG
Hold Portal
Holds door shut.PRG:CRB
Gives +10 bonus to identify magic items.PRG:CRB
Target gains a beard of cold iron that increases AC and can be used to attack enemies.PRG:ARG
Removes the broken condition from the targeted object.PRG:UC
Lead Blades
Melee weapons damage as if one size bigger. PRG:APG
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it.PRG:UC
Line in the Sand
Increase your attacks of opportunity per round.PRG:ACG
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Aura
Alters object's magic aura.PRG:CRB
Magic Weapon
Weapon gains +1 bonus.PRG:CRB
Mirror Polish
Polish a metal item until it's usable as a mirror.PRG:ACG
Locks a weapon in place on the target’s body.PRG:UC
Reduce Person
Humanoid creature halves in size.PRG:CRB
Refine Improvised Weapon
Transform improvised weapon into a masterwork simple or martial weapon.PRG:ACG
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor.PRG:UC
   Objects fly in random directions.
Invisible disc gives +4 to AC, blocks magic missiles.PRG:CRB
Shield of Fortification
Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.PRG:ACG
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity.PRG:UC
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6).PRG:CRB
Shrapnel Burst

Jagged shards deal 1d4/level.
Squire's Aid

Quickly pack gear and don equipment.
Sunder Breaker
The next weapon that sunders an item belonging to the target takes damage.PRG:ACG
Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures.PRG:ACG
Theft Ward
   Protect an object against theft.
Touch of Combustion
Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on firePRG:ARG
True Strike
+20 on your next attack roll.PRG:CRB
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.PRG:UC
Unseen Servant
Invisible force obeys your commands.PRG:CRB
Warding WeaponFThe weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.PRG:UC
Weaken Powder
Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.PRG:UC

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2nd-Level Vanguard Spells
Spell Name Comp. Description Source
Ablative BarrierFSurrounds the target with layers of force.PRG:UC
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.PRG:CRB
Alter Weight

Target object doubles or halves in weight.
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched.PRG:UC
Arcane LockMMagically locks a portal or chest.PRG:CRB
Armament Reservoir

Weapon or armor gains the spell storing property.
Arrow Eruption
Creates duplicates of killing arrow.PRG:APG
 Weapon strikes back at its wielder.
Badger's Ferocity
Weapons are keen while you concentrate.PRG:UM
Bear's Endurance
Subject gains +4 to Con for 1 min./level.PRG:CRB
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time.PRG:UC
Blade Spiral
  Weapon flies to strike distant enemies.
Blinding Discharge
  End resonance to blind enemies.
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head.PRG:UC
Bull's Strength
Subject gains +4 to Str for 1 min./level. CRB
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks.PRG:UC
Bullet WardFAdamantine bullets intercept firearm attacks.PRG:ACG
Cat's Grace
Subject gains +4 to Dex for 1 min./level. CRB
Chill Metal
Cold metal damages those who touch it.PRG:CRB
Conjure Armor

Create one non-magical suit of armor or a shield.
Conjure Barricade

Conjure a 5 ft. by 10 ft. barricade.
Conjure Weapon

Create one non-magical weapon.
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10).PRG:CRB
Dead Weight

Dense ball of metal weighs target down.
Defensive Shock
Electricity damages your attackers.PRG:UM
Destabilize Powder
Ammunition in the targeted firearm is prone to misfire.PRG:UC
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level.CRB
Effortless Armor
Armor you wear no longer slows your speed.PRG:UC
Enable Function

Grant a feat or skill ranks to a construct.
Energy Weapon

Weapon gains elemental properties.
Find Traps
Notice traps as a rogue does.PRG:CRB
Fists of Steel

Your unarmed strikes are lethal and protected from harmful effects.
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage.PRG:CRB
Fox's Cunning
Subject gains +4 to Int for 1 min./level.PRG:CRB
Heat Metal
Makes metal so hot it damages those who touch it.PRG:CRB
Kinetic Reverberation
Channels the force of an enemy’s attack back into its weapon.PRG:UC
Opens locked or magically sealed door.CRB
Subject moves up and down at your direction.PRG:CRB
Magic Siege Engine
Siege engine gains +1 on targeting and damage rolls.PRG:UC
Make Whole
Repairs an object.PRG:CRB
Masterwork TransformationMMake a normal item into a masterwork one.PRG:UM
Mirror Hideaway
As many as eight creatures hide in an extradimensional space.PRG:ACG
Molten Orb
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.PRG:ACG
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level.PRG:CRB
Protection from Arrows
Subject gains DR 10/magic against ranged attacks.PRG:CRB
Pulling Chains

Strong chains pull creatures within 20 ft. towards a center point.
Turns fire into blinding light or thick smoke.PRG:CRB
Recoil Fire
Ammunition in the targeted firearm generates excessive recoil.PRG:UC
Refine Ore

Turn unrefined ore into usable materials.
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the duration among objects touched.PRG:UC
Reloading Hands
Loads a single shot into your weapon every round.PRG:UC
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type.PRG:CRB
Restricting Armor

Armor restricts creatures' movement.
Returning Weapon
Grants a weapon the returning special weapon quality.PRG:UC
Ricochet Shot
Imbues a projectile weapon to give its ammunition the ability to ricochet.PRG:UC
Rope Trick
As many as eight creatures hide in extradimensional space.PRG:CRB
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).PRG:CRB
Sonic vibration damages objects or crystalline creatures.PRG:CRB
Shield OtherFYou take half of subject's damage.PRG:CRB
Silk To Steel
Use a scarf as a shield or whip.PRG:UM

Target grows metallic spikes.
Stabilize Powder
Ammunition in the targeted firearm is less likely to misfire.PRG:UC
Monitors condition, position of allies.PRG:CRB
Steadfast Companion

Companion becomes resistant to mind-affecting effects, immune to fear.
Steel Sight

See through metal as if it were invisible.
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.PRG:UC
Telekinetic AssemblyFAssembles a siege engine using 1 fewer worker for every two caster levels.PRG:UC
Thunder Fire
Ammunition in the targeted firearm deafens opponents.PRG:UC
Unchain Companion

Remove distance restrictions on construct companion.
Versatile Weapon
Weapon bypasses some DR.PRG:APG
Ward Object

As protection from energy, but lasting longer and only affecting objects.
Weaken Structure

Target object or structure has its hardness and hit points reduced.
Whispering Wind
Sends a short message 1 mile/level.PRG:CRB

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3rd-Level Vanguard Spells
Spell Name Comp. Description Source
Alter Weapon (Greater)

As alter weapon, except you can change the weapon's shape each round.
Analyze Construction
Quickly determine information about an object, structure, or construct.
Anchoring Chains

Chains bind you to the ground, making you hard to move. AG:PI
Animate Armor

Suit of armor animates to fight alongside you. AG:PI
Arcane Sight
Magical auras become visible to you.PRG:CRB
Binding Chains

Chains pin or entangle a creature. AG:PI
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Chain Gang
Chains shackle creatures together. AG:PI

Target object or creature burns, taking 4d4 fire damage each round. AG:PI
Confuse Constructs

Constructs behave oddly or go berserk. AG:PI
Constructed Anatomy

Take on the form of a half-construct, gaining several benefits. AG:PI
Coordinated Effort
Grants a teamwork feat you have.PRG:APG
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15).PRG:CRB
Dancing Steel

Animate weapon or shield to fight.AG:PI
Disable Construct
Touch attack makes a construct helpless for 1 round/level.PRG:ACG
Dispel Magic
Cancels one magical spell or effect. CRB
1d6 damage per level, 20-ft. radius.PRG:CRB
Flame Arrow
Arrows deal +1d6 fire damage.PRG:CRB
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him.PRG:UC
Flash of Spikes

Spikes emerging from your body deal 1d6/level, bleeds foes struck. AG:PI
One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.CRB
Heart of the MetalMEnable weapons to overcome DR like adamantine, cold iron, or silver.PRG:ACG
Hostile Levitation
Levitates the targeted creature up off the ground.PRG:UC
Improve trap
Improve one specific element of a trap.PRG:ARG
Keen Edge
Doubles normal weapon's threat range.PRG:CRB
Lightning Bolt
Electricity deals 1d6/level damage.PRG:CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage.PRG:UC
Magic Vestment
Armor or shield gains +1 enhancement bonus per four levels.PRG:CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5).PRG:CRB
Magnetic Grasp

Pull objects towards you from a distance. AG:PI
Needle Storm

Burst of needles deals 1d8/2 levels, bleeds foes struck. AG:PI
Pellet BlastMCreates an explosion of conjured metal pellets.PRG:UC
Protection from Arrows, Communal
As protection from arrows, but you may divide the duration among creatures touched.PRG:UC
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy.PRG:CRB
Rejuvenating Discharge

End resonance to cure 2d8 damage for allies. AG:PI
Replicate, Lesser

As replicate, except it doesn’t copy special material properties. AG:PI
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched.PRG:UC
Returning Weapon, Communal
As returning weapon, but you may divide the duration among weapons touched.PRG:UC
Shared Technique

Share a single feat between yourself and target creature. AG:PI
Shield Companion
As shield other, but affecting your companion creature.PRG:ACG
Shield of Fortification, Greater
Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.PRG:ACG
Shrink Item
Object shrinks to one-sixteenth size.PRG:CRB
Silver Darts
Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.PRG:ACG
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.CRB
Summon Clockwork Spy
Conjure a clockwork to spy and record sounds. AG:PI
Sundering Shield

Gain DR against a single weapon attack, possibly breaking the weapon used. AG:PI

Repairs an object and temporarily protects it from damage and decay. AG:PI

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4th-Level Vanguard Spells
Spell Name Comp. Description Source
Alter Weight, Mass

As alter weight, except it affects multiple objects. AG:PI
Animate Armor, Greater

As animate armor, except you can animate more or larger suits of armor. AG:PI
Ball Lightning
Flying balls of lightning deal 3d6 electricity damage each. APG
Battlemind Link
You and an ally gain attack and AC bonuses.PRG:UM
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20).PRG:CRB
Dimension Door
Teleports you a short distance.PRG:CRB
Enlarge Person, Mass
1 humanoid creature/level doubles in size.PRG:CRB
Fire Shield
Creatures attacking you take fire damage; you're protected from heat or cold.PRG:CRB
Causes fire to burst up, dealing 2d6 fire damage.PRG:APG
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets.PRG:ACG
Forceful Discharge

End resonance to deal 3d8 force damage, push back foes. AG:PI
Grasping Steel

Plate of steel impacts for 1d6/2 levels (max 10d6), wraps around target’s head. AG:PI

Conjure one metal ball/4 levels to damage and push foes. AG:PI
Closes and bars nearby doors, windows, and entry points. AG:PI
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels.PRG:UC
Minor Creation
Creates one cloth or wood object.PRG:CRB
Mirror Transport
Mirror becomes a multiple-use dimension door.PRG:ACG
Named Bullet
Imbues ammunition with accuracy against a specific creature type.PRG:UC
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched.PRG:UC

Metallic object melts and flows like water. AG:PI
Reduce Person, Mass
As reduce person, but affects 1 humanoid creature/level.PRG:CRB
Repel Projectiles

Ranged attacks are reflected back to their origin point for 1 round. AG:PI
Rusting Grasp
Your touch corrodes iron and alloys.PRG:CRB
Secure Shelter
Creates sturdy cottage.PRG:CRB
Shared Technique, Communal

As shared technique, but you may divide the duration among creatures touched. AG:PI
Siphon Enhancement

Temporarily siphon magic from an item and give it to your own. AG:PI
Soothe Construct
Reduce the berserk chance of a construct.PRG:UM
StoneskinMGrants DR 10/adamantine.PRG:CRB
Vitriolic Mist
As fire shield, except acid damage.PRG:UM
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.PRG:CRB
War Training

Target becomes proficient with armor and weapons. AG:PI
Wreath of BladesFFour mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.PRG:UC

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5th-Level Vanguard Spells
Spell Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
Animate Objects
Objects attack your foes.PRG:CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level.PRG:CRB
Destructive Shatter

Object shatters and explodes, dealing 1d6/level in 20-ft.-radius. AG:PI
Dispel Magic, Greater
As dispel magic, but can affect multiple targets.CRB
Energy Siege Shot
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.PRG:UC
FabricateMTransforms raw materials into finished items.PRG:CRB
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.PRG:APG
Full Salvo

Conjure one firearm/2 levels to fire at foes. AG:PI
Iron Maiden

Large iron maiden traps creature within. AG:PI
Lightning Arc
Targets in a line take 1d6 electricity/level.PRG:UM
Major Creation
As minor creation, plus stone and metal.PRG:CRB
Protective Discharge

End resonance to increase allies’ AC by +1/level. AG:PI
Rapid Repair
Construct gains fast healing 5.PRG:UM

Restore object or construct to full hit points, reanimate destroyed constructs. AG:PI

Create an exact replica of an object. AG:PI
Delivers short message anywhere, instantly.PRG:CRB
Stoneskin, CommunalMAs stoneskin, but you may divide the duration among creatures touched.PRG:UC
Moves object, attacks creature, or hurls object or creature.PRG:CRB
Telepathic Bond
Link lets allies communicate.PRG:CRB
Instantly transports you as far as 100 miles per level.PRG:CRB
Tempering, Greater

As tempering, except the protections placed on the object are permanent. AG:PI
Transfer Enhancement
Permanently transfer magical properties from one item to another. AG:PI
Transmute Metal to Stone

Metal within 40 ft. becomes stone. AG:PI
Transmute Stone to Metal

Stone within 40 ft. becomes metal. AG:PI
Unbreakable ConstructMIncrease construct hardness or DR.PRG:UM

Break down object or construct into its basic components. AG:PI
Vanguard's Call

Teleport your construct companion. AG:PI
Vorpal Edge

Target weapon gains the vorpal property. AG:PI
Wall of IronM30 hp/four levels; can topple onto foes.PRG:CRB
Wall of Force
Wall is immune to damage.PRG:CRB

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6th-Level Vanguard Spells
Spell Name Comp. Description Source
Analyze DweomerFReveals magical aspects of subject.PRG:CRB
Arcane CannonFYour focus becomes a magical cannon that fires on its own.PRG:UC
Conjure a metal and stone wall complete with battlements. AG:PI
Bear's Endurance, Mass
As bear's endurance, affects one subject/level.PRG:CRB
Bladed Ground
 Spiky ground deals 1d6/level, slows movement of creatures.  AG:PI
Bull's Strength, Mass
As bull's strength, affects 1 subject per level. CRB
Call ConstructMSummon your construct to you.PRG:UM
Cat's Grace, Mass
As cat's grace, affects 1 subject/level. CRB
Chain Lightning
1d6/level damage and 1 secondary bolt/level. CRB
Chains of FireF1d6/level damage and 1 secondary bolt/level.PRG:ARG
Cloud of Corrosion

Cloud of corrosive energy destroys metal objects and creatures within. AG:PI
Control Construct
Take control of a construct.PRG:UM
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level.PRG:CRB
Reduces one creature or object to dust.PRG:CRB
Eagle's Splendor, Mass
As eagle's splendor, affects 1 subject/level.CRB
Energy Siege Shot, Greater
As energy siege shot, but you can affect any size siege engine.PRG:UC
Field of Blades

Countless weapons in 120-ft. radius move at your command. AG:PI
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.PRG:APG
Fox's Cunning, Mass
As fox's cunning, affects 1 subject/ level.PRG:CRB
Teleports a group of predetermined allies and creatures to a predetermined location.PRG:APG
Iron Body  Your body becomes living iron.PRG:CRB
Mark of the Golem

Target construct becomes immune to magic like a golem. AG:PI
Named Bullet, Greater
As named bullet, but deals 2 points of damage for every caster level.PRG:UC
Owl's Wisdom, Mass
As owl's wisdom, affects 1 subject/level.PRG:CRB
Repel Metal or Stone
Pushes away metal and stone.PRG:CRB
Replicate, Greater

As replicate, but also copies magical properties of the targeted item. AG:PI
Static Discharge

End resonance to deal 4d6 electricity damage, stun foes. AG:PI
Summon Sentries

Conjure several clockworks to fight with you or guard an area. AG:PI
Teleport Object
As teleport, but affects a touched object.PRG:CRB

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