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Vanguard Spells

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Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Vanguard Spells
Spell Name Comp. Description Source
Acid Splash
Orb deals 1d3 acid damage.PRG:CRB
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). CRB
Conjure Tool

Conjures a simple tool.
AG:PI
Create Caltrops

Caltrops fill one or more 5-ft. squares.
AG:PI
Detect Magic
Detects spells and magic items within 60 ft. CRB
Fling

Launch a lightweight object.
AG:PI
Know Direction
You discern north.PRG:CRB
Light
Object shines like a torch. CRB
Mage Hand
5-pound telekinesis.PRG:CRB
Mending
Makes minor repairs on an object.PRG:CRB
Message
Whisper conversation at distance. CRB
Open/Close
Opens or closes small or light things. CRB
Read Magic
Read scrolls and spellbooks. CRB
Spark
Ignites flammable objects. APG

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1st-Level Vanguard Spells
Spell Name Comp. Description Source
Abundant Ammunition
Replaces nonmagical ammunition every round.PRG:UC
Alchemical Tinkering
Transform one firearm or alchemical item into another one.PRG:ARG
Alter Weapon

Weapon changes shape.
AG:PI
Animate Rope
Makes a rope move at your command.PRG:CRB
Ant Haul
Triples carrying capacity of a creature.PRG:APG
Anticipate Peril
Target gains a bonus on one initiative check.PRG:UM
Blade Lash
Use your weapon like a whip to trip an opponent.PRG:ACG
Break
Gives an object the broken condition.PRG:APG
Bungle
Target takes a -20 penalty on its next attack roll or check.PRG:UM
Burning Hands
1d4/level fire damage (max 5d4).PRG:CRB
Compel Hostility
Compels opponents to attack you instead of your allies.PRG:UC
Corrosive Touch
Touch attack deals 1d4 acid/level.PRG:UM
Crafter's Curse
Subject takes –5 on Craft skill checks.PRG:APG
Crafter's Fortune
Subject gains +5 on next Craft check.PRG:APG
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5).PRG:CRB
Damp Powder
Ruins ammunition loaded in the targeted firearm.PRG:UC
Dancing Lantern
Animates a lantern that follows you.PRG:APG
Detect Metals and Ore

Locate worked metals and unworked metal ores.
AG:PI
Detect Secret Doors
Reveals hidden doors within 60 ft.PRG:CRB
Enlarge Person
Humanoid creature doubles in size.PRG:CRB
Erase
Mundane or magical writing vanishes.PRG:CRB
Expeditious Retreat
Your base speed increases by 30 ft.PRG:CRB
Fabricate BulletsMConverts 1 pound of metal into ammunition.PRG:UC
Feather Fall
Objects or creatures fall slowly.PRG:CRB
Glue Seal
Makes one 5-ft. square or one object sticky.PRG:ACG
Gravity Bow
Arrows do damage as though one size category larger.PRG:APG
Grease
Makes 10-ft. square or one object slippery.PRG:CRB
Hastening Discharge

End resonance to let allies move instantly.
AG:PI
Heightened Awareness
Your recall and ability to process information improve.PRG:ACG
Hold Portal
Holds door shut.PRG:CRB
Identify
Gives +10 bonus to identify magic items.PRG:CRB
Ironbeard
Target gains a beard of cold iron that increases AC and can be used to attack enemies.PRG:ARG
Jury-Rig
Removes the broken condition from the targeted object.PRG:UC
Lead Blades
Melee weapons damage as if one size bigger. PRG:APG
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it.PRG:UC
Line in the Sand
Increase your attacks of opportunity per round.PRG:ACG
Longshot
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PRG:UC
Magic Aura
Alters object's magic aura.PRG:CRB
Magic Weapon
Weapon gains +1 bonus.PRG:CRB
Mirror Polish
Polish a metal item until it's usable as a mirror.PRG:ACG
Peacebond
Locks a weapon in place on the target’s body.PRG:UC
Reduce Person
Humanoid creature halves in size.PRG:CRB
Refine Improvised Weapon
Transform improvised weapon into a masterwork simple or martial weapon.PRG:ACG
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor.PRG:UC
Scatter
   Objects fly in random directions.
 AG:PI
Shield
Invisible disc gives +4 to AC, blocks magic missiles.PRG:CRB
Shield of Fortification
Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.PRG:ACG
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity.PRG:UC
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6).PRG:CRB
Shrapnel Burst

Jagged shards deal 1d4/level.
AG:PI
Squire's Aid

Quickly pack gear and don equipment.
AG:PI
Sunder Breaker
The next weapon that sunders an item belonging to the target takes damage.PRG:ACG
Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures.PRG:ACG
Theft Ward
   Protect an object against theft.
 PRG:ARG
Touch of Combustion
Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on firePRG:ARG
True Strike
+20 on your next attack roll.PRG:CRB
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.PRG:UC
Unseen Servant
Invisible force obeys your commands.PRG:CRB
Warding WeaponFThe weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.PRG:UC
Weaken Powder
Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.PRG:UC

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2nd-Level Vanguard Spells
Spell Name Comp. Description Source
Ablative BarrierFSurrounds the target with layers of force.PRG:UC
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.PRG:CRB
Alter Weight

Target object doubles or halves in weight.
AG:PI
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched.PRG:UC
Arcane LockMMagically locks a portal or chest.PRG:CRB
Armament Reservoir

Weapon or armor gains the spell storing property.
AG:PI
Arrow Eruption
Creates duplicates of killing arrow.PRG:APG
Backlash
 Weapon strikes back at its wielder.
 AG:PI
Badger's Ferocity
Weapons are keen while you concentrate.PRG:UM
Bear's Endurance
Subject gains +4 to Con for 1 min./level.PRG:CRB
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time.PRG:UC
Blade Spiral
  Weapon flies to strike distant enemies.
AG:PI
Blinding Discharge
  End resonance to blind enemies.
 AG:PI
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head.PRG:UC
Bull's Strength
Subject gains +4 to Str for 1 min./level. CRB
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks.PRG:UC
Bullet WardFAdamantine bullets intercept firearm attacks.PRG:ACG
Cat's Grace
Subject gains +4 to Dex for 1 min./level. CRB
Chill Metal
Cold metal damages those who touch it.PRG:CRB
Conjure Armor

Create one non-magical suit of armor or a shield.
AG:PI
Conjure Barricade

Conjure a 5 ft. by 10 ft. barricade.
AG:PI
Conjure Weapon

Create one non-magical weapon.
AG:PI
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10).PRG:CRB
Dead Weight

Dense ball of metal weighs target down.
AG:PI
Defensive Shock
Electricity damages your attackers.PRG:UM
Destabilize Powder
Ammunition in the targeted firearm is prone to misfire.PRG:UC
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level.CRB
Effortless Armor
Armor you wear no longer slows your speed.PRG:UC
Enable Function

Grant a feat or skill ranks to a construct.
AG:PI
Energy Weapon

Weapon gains elemental properties.
AG:PI
Find Traps
Notice traps as a rogue does.PRG:CRB
Fists of Steel

Your unarmed strikes are lethal and protected from harmful effects.
AG:PI
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage.PRG:CRB
Fox's Cunning
Subject gains +4 to Int for 1 min./level.PRG:CRB
Heat Metal
Makes metal so hot it damages those who touch it.PRG:CRB
Kinetic Reverberation
Channels the force of an enemy’s attack back into its weapon.PRG:UC
Knock
Opens locked or magically sealed door.CRB
Levitate
Subject moves up and down at your direction.PRG:CRB
Magic Siege Engine
Siege engine gains +1 on targeting and damage rolls.PRG:UC
Make Whole
Repairs an object.PRG:CRB
Masterwork TransformationMMake a normal item into a masterwork one.PRG:UM
Mirror Hideaway
As many as eight creatures hide in an extradimensional space.PRG:ACG
Molten Orb
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.PRG:ACG
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level.PRG:CRB
Protection from Arrows
Subject gains DR 10/magic against ranged attacks.PRG:CRB
Pulling Chains

Strong chains pull creatures within 20 ft. towards a center point.
AG:PI
Pyrotechnics
Turns fire into blinding light or thick smoke.PRG:CRB
Recoil Fire
Ammunition in the targeted firearm generates excessive recoil.PRG:UC
Refine Ore

Turn unrefined ore into usable materials.
AG:PI
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the duration among objects touched.PRG:UC
Reloading Hands
Loads a single shot into your weapon every round.PRG:UC
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type.PRG:CRB
Restricting Armor

Armor restricts creatures' movement.
AG:PI
Returning Weapon
Grants a weapon the returning special weapon quality.PRG:UC
Ricochet Shot
Imbues a projectile weapon to give its ammunition the ability to ricochet.PRG:UC
Rope Trick
As many as eight creatures hide in extradimensional space.PRG:CRB
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).PRG:CRB
Shatter
Sonic vibration damages objects or crystalline creatures.PRG:CRB
Shield OtherFYou take half of subject's damage.PRG:CRB
Silk To Steel
Use a scarf as a shield or whip.PRG:UM
Spikes

Target grows metallic spikes.
AG:PI
Stabilize Powder
Ammunition in the targeted firearm is less likely to misfire.PRG:UC
Status
Monitors condition, position of allies.PRG:CRB
Steadfast Companion

Companion becomes resistant to mind-affecting effects, immune to fear.
AG:PI
Steel Sight

See through metal as if it were invisible.
AG:PI
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.PRG:UC
Telekinetic AssemblyFAssembles a siege engine using 1 fewer worker for every two caster levels.PRG:UC
Thunder Fire
Ammunition in the targeted firearm deafens opponents.PRG:UC
Unchain Companion

Remove distance restrictions on construct companion.
AG:PI
Versatile Weapon
Weapon bypasses some DR.PRG:APG
Ward Object

As protection from energy, but lasting longer and only affecting objects.
AG:PI
Weaken Structure

Target object or structure has its hardness and hit points reduced.
AG:PI
Whispering Wind
Sends a short message 1 mile/level.PRG:CRB

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3rd-Level Vanguard Spells
Spell Name Comp. Description Source
Alter Weapon (Greater)

As alter weapon, except you can change the weapon's shape each round.
AG:PI
Analyze Construction
F
Quickly determine information about an object, structure, or construct.
AG:PI
Anchoring Chains

Chains bind you to the ground, making you hard to move. AG:PI
Animate Armor

Suit of armor animates to fight alongside you. AG:PI
Arcane Sight
Magical auras become visible to you.PRG:CRB
Binding Chains

Chains pin or entangle a creature. AG:PI
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PRG:UC
Chain Gang
F
Chains shackle creatures together. AG:PI
Combustion

Target object or creature burns, taking 4d4 fire damage each round. AG:PI
Confuse Constructs

Constructs behave oddly or go berserk. AG:PI
Constructed Anatomy

Take on the form of a half-construct, gaining several benefits. AG:PI
Coordinated Effort
Grants a teamwork feat you have.PRG:APG
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15).PRG:CRB
Dancing Steel

Animate weapon or shield to fight.AG:PI
Disable Construct
Touch attack makes a construct helpless for 1 round/level.PRG:ACG
Dispel Magic
Cancels one magical spell or effect. CRB
Fireball
1d6 damage per level, 20-ft. radius.PRG:CRB
Flame Arrow
Arrows deal +1d6 fire damage.PRG:CRB
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him.PRG:UC
Flash of Spikes

Spikes emerging from your body deal 1d6/level, bleeds foes struck. AG:PI
Haste
One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.CRB
Heart of the MetalMEnable weapons to overcome DR like adamantine, cold iron, or silver.PRG:ACG
Hostile Levitation
Levitates the targeted creature up off the ground.PRG:UC
Improve trap
Improve one specific element of a trap.PRG:ARG
Keen Edge
Doubles normal weapon's threat range.PRG:CRB
Lightning Bolt
Electricity deals 1d6/level damage.PRG:CRB
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage.PRG:UC
Magic Vestment
Armor or shield gains +1 enhancement bonus per four levels.PRG:CRB
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5).PRG:CRB
Magnetic Grasp

Pull objects towards you from a distance. AG:PI
Needle Storm

Burst of needles deals 1d8/2 levels, bleeds foes struck. AG:PI
Pellet BlastMCreates an explosion of conjured metal pellets.PRG:UC
Protection from Arrows, Communal
As protection from arrows, but you may divide the duration among creatures touched.PRG:UC
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy.PRG:CRB
Rejuvenating Discharge

End resonance to cure 2d8 damage for allies. AG:PI
Replicate, Lesser

As replicate, except it doesn’t copy special material properties. AG:PI
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched.PRG:UC
Returning Weapon, Communal
As returning weapon, but you may divide the duration among weapons touched.PRG:UC
Shared Technique

Share a single feat between yourself and target creature. AG:PI
Shield Companion
As shield other, but affecting your companion creature.PRG:ACG
Shield of Fortification, Greater
Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.PRG:ACG
Shrink Item
Object shrinks to one-sixteenth size.PRG:CRB
Silver Darts
Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.PRG:ACG
Slow
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.CRB
Summon Clockwork Spy
F
Conjure a clockwork to spy and record sounds. AG:PI
Sundering Shield

Gain DR against a single weapon attack, possibly breaking the weapon used. AG:PI
Tempering

Repairs an object and temporarily protects it from damage and decay. AG:PI

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4th-Level Vanguard Spells
Spell Name Comp. Description Source
Alter Weight, Mass

As alter weight, except it affects multiple objects. AG:PI
Animate Armor, Greater

As animate armor, except you can animate more or larger suits of armor. AG:PI
Ball Lightning
Flying balls of lightning deal 3d6 electricity damage each. APG
Battlemind Link
You and an ally gain attack and AC bonuses.PRG:UM
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20).PRG:CRB
Dimension Door
Teleports you a short distance.PRG:CRB
Enlarge Person, Mass
1 humanoid creature/level doubles in size.PRG:CRB
Fire Shield
Creatures attacking you take fire damage; you're protected from heat or cold.PRG:CRB
Firefall
Causes fire to burst up, dealing 2d6 fire damage.PRG:APG
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets.PRG:ACG
Forceful Discharge

End resonance to deal 3d8 force damage, push back foes. AG:PI
Grasping Steel

Plate of steel impacts for 1d6/2 levels (max 10d6), wraps around target’s head. AG:PI
Impact

Conjure one metal ball/4 levels to damage and push foes. AG:PI
Lockdown
F
Closes and bars nearby doors, windows, and entry points. AG:PI
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels.PRG:UC
Minor Creation
Creates one cloth or wood object.PRG:CRB
Mirror Transport
Mirror becomes a multiple-use dimension door.PRG:ACG
Named Bullet
Imbues ammunition with accuracy against a specific creature type.PRG:UC
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched.PRG:UC
Quicksilver

Metallic object melts and flows like water. AG:PI
Reduce Person, Mass
As reduce person, but affects 1 humanoid creature/level.PRG:CRB
Repel Projectiles

Ranged attacks are reflected back to their origin point for 1 round. AG:PI
Rusting Grasp
Your touch corrodes iron and alloys.PRG:CRB
Secure Shelter
Creates sturdy cottage.PRG:CRB
Shared Technique, Communal

As shared technique, but you may divide the duration among creatures touched. AG:PI
Siphon Enhancement

Temporarily siphon magic from an item and give it to your own. AG:PI
Soothe Construct
Reduce the berserk chance of a construct.PRG:UM
StoneskinMGrants DR 10/adamantine.PRG:CRB
Vitriolic Mist
As fire shield, except acid damage.PRG:UM
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.PRG:CRB
War Training

Target becomes proficient with armor and weapons. AG:PI
Wreath of BladesFFour mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.PRG:UC

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5th-Level Vanguard Spells
Spell Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
Animate Objects
Objects attack your foes.PRG:CRB
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level.PRG:CRB
Destructive Shatter

Object shatters and explodes, dealing 1d6/level in 20-ft.-radius. AG:PI
Dispel Magic, Greater
As dispel magic, but can affect multiple targets.CRB
Energy Siege Shot
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.PRG:UC
FabricateMTransforms raw materials into finished items.PRG:CRB
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.PRG:APG
Full Salvo

Conjure one firearm/2 levels to fire at foes. AG:PI
Iron Maiden

Large iron maiden traps creature within. AG:PI
Lightning Arc
Targets in a line take 1d6 electricity/level.PRG:UM
Major Creation
As minor creation, plus stone and metal.PRG:CRB
Protective Discharge

End resonance to increase allies’ AC by +1/level. AG:PI
Rapid Repair
Construct gains fast healing 5.PRG:UM
Reconstruct

Restore object or construct to full hit points, reanimate destroyed constructs. AG:PI
Replicate

Create an exact replica of an object. AG:PI
Sending
Delivers short message anywhere, instantly.PRG:CRB
Stoneskin, CommunalMAs stoneskin, but you may divide the duration among creatures touched.PRG:UC
Telekinesis
Moves object, attacks creature, or hurls object or creature.PRG:CRB
Telepathic Bond
Link lets allies communicate.PRG:CRB
Teleport
Instantly transports you as far as 100 miles per level.PRG:CRB
Tempering, Greater

As tempering, except the protections placed on the object are permanent. AG:PI
Transfer Enhancement
M
Permanently transfer magical properties from one item to another. AG:PI
Transmute Metal to Stone

Metal within 40 ft. becomes stone. AG:PI
Transmute Stone to Metal

Stone within 40 ft. becomes metal. AG:PI
Unbreakable ConstructMIncrease construct hardness or DR.PRG:UM
Unmake

Break down object or construct into its basic components. AG:PI
Vanguard's Call

Teleport your construct companion. AG:PI
Vorpal Edge

Target weapon gains the vorpal property. AG:PI
Wall of IronM30 hp/four levels; can topple onto foes.PRG:CRB
Wall of Force
Wall is immune to damage.PRG:CRB

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6th-Level Vanguard Spells
Spell Name Comp. Description Source
Analyze DweomerFReveals magical aspects of subject.PRG:CRB
Arcane CannonFYour focus becomes a magical cannon that fires on its own.PRG:UC
Battlement
M
Conjure a metal and stone wall complete with battlements. AG:PI
Bear's Endurance, Mass
As bear's endurance, affects one subject/level.PRG:CRB
Bladed Ground
 Spiky ground deals 1d6/level, slows movement of creatures.  AG:PI
Bull's Strength, Mass
As bull's strength, affects 1 subject per level. CRB
Call ConstructMSummon your construct to you.PRG:UM
Cat's Grace, Mass
As cat's grace, affects 1 subject/level. CRB
Chain Lightning
1d6/level damage and 1 secondary bolt/level. CRB
Chains of FireF1d6/level damage and 1 secondary bolt/level.PRG:ARG
Cloud of Corrosion

Cloud of corrosive energy destroys metal objects and creatures within. AG:PI
Control Construct
Take control of a construct.PRG:UM
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level.PRG:CRB
Disintegrate
Reduces one creature or object to dust.PRG:CRB
Eagle's Splendor, Mass
As eagle's splendor, affects 1 subject/level.CRB
Energy Siege Shot, Greater
As energy siege shot, but you can affect any size siege engine.PRG:UC
Field of Blades

Countless weapons in 120-ft. radius move at your command. AG:PI
Firebrand
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.PRG:APG
Fox's Cunning, Mass
As fox's cunning, affects 1 subject/ level.PRG:CRB
Getaway
Teleports a group of predetermined allies and creatures to a predetermined location.PRG:APG
Iron Body  Your body becomes living iron.PRG:CRB
Mark of the Golem

Target construct becomes immune to magic like a golem. AG:PI
Named Bullet, Greater
As named bullet, but deals 2 points of damage for every caster level.PRG:UC
Owl's Wisdom, Mass
As owl's wisdom, affects 1 subject/level.PRG:CRB
Repel Metal or Stone
Pushes away metal and stone.PRG:CRB
Replicate, Greater

As replicate, but also copies magical properties of the targeted item. AG:PI
Static Discharge

End resonance to deal 4d6 electricity damage, stun foes. AG:PI
Summon Sentries

Conjure several clockworks to fight with you or guard an area. AG:PI
Teleport Object
As teleport, but affects a touched object.PRG:CRB

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