Some vanguards prefer to focus on supporting allies above all else. Acting as healing hands during battle, arcane menders gain access to a greater variety of healing magic to aid their comrades.
Life Mending (Sp)
At 1st level, an arcane mender
only gains the mending touch augmentation; he does
not gain an additional augmentation of his choice.
His construct companion can use mending touch to
restore hit points to both objects and living creatures.
The resonance effect of mending touch can restore hit
points to either the construct companion or a living
creature within 10 feet of the companion, the resonance
ending when the target is healed.
This ability alters the
augmentations gained at 1st level.
Healing Imbue (Sp)
At 2nd level, an arcane
mender gains the imbue ability, but is only proficient in
imbuing protective and healing spells. When imbuing a
spell that is not an abjuration or conjuration (healing)
spell, the maximum level of spell he can imbue is
reduced by half. This reduction also applies to the
additional imbues he gains from improved imbue and
greater imbue. The arcane mender can also use imbue
on any willing creature, rather than only himself or
his construct companion, but when doing so can only
imbue abjuration and conjuration (healing) spells.
This
ability alters imbue, improved imbue, and greater imbue.
At 5th level, the arcane
mender gains access to a limited selection of helpful
spells. The vanguard selects a single spell from the cleric
spell list and add it to his list of spells known. This must
be a spell that he is capable of casting. He may only cast
this spell in conjunction with his imbue ability; he may
not cast the spell otherwise. He learns an additional spell
to use with his imbue ability for every three levels past
5th.
This ability replaces vanguard arcana.
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