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Deep Wounds (Ex)

Prerequisite: Saboteur 8

Benefit:  Once per round when a saboteur with this trick strikes a creature marked with her assassin’s mark, she inflicts 1d4 bleed damage. The bleed damage can stack, up to a number of d4s of bleed damage equal to the bonus her assassin’s mark grants her on attack and damage rolls (2d4 at 5th level, 3d4 at 9th level, and so on). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.