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Deadly Strikes (Ex)


Prerequisite: Saboteur 16

Benefit:  A saboteur with this trick is especially deadly. Whenever she confirms a critical hit against the target of her assassin’s mark, if the target has regeneration, the creature loses regeneration on the round following the critical hit and can die normally during that round. This duration is extended if the attack is made with a weapon that has a higher critical multiplier: a weapon with a x3 multiplier negates regeneration for 2 rounds, while a weapon with a x4 multiplier or greater negates regeneration for 3 rounds. Creatures whose regeneration always functions are immune to this ability.