Rather than learning a broad spectrum of techniques as a fighter, or a plethora of magical abilities as a wizard, a saboteur instead learns a few specialized tricks to better accomplish her goals. Starting at 2nd level, a saboteur gains one saboteur trick. She gains an additional saboteur trick for every two levels of saboteur attained after 2nd level. A saboteur cannot select an individual trick more than once. If a trick calls for a saving throw, the DC of the save is equal to 10 + 1/2 the saboteur’s level + her Intelligence modifier.
Saboteur Tricks - Ascension Games, LLC | |||
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Saboteur Trick | Prerequisites | Benefits | Source |
Always Prepared (Ex) | Saboteur 6 | Retrieve non-specified items from your bag. | PI |
Ambush (Ex) | — | Enemies are always considered flat-footed in the surprise round, reduce opponent's initiative when struck. | PI |
Assassinate (Ex) | Saboteur 12 | Instantly slay marked target. | PI |
Beguiler's Arcana (Sp) | — | Gain four of several cantrips to cast at will. | PI |
Breaker (Ex) | — | Gain Improved Sunder as a bonus feat, bypass hardness of constructs and objects. | PI |
Certain Deception (Ex) | Saboteur 6 | Reroll Bluff, Disguise, Diplomacy, Sleight of Hand, and Stealth checks against marked target. | PI |
Charming Words (Sp) | Saboteur 10 | Speak with marked target to create charm monster or suggestion effect. | PI |
Convincing Lies (Su) | Saboteur 4 | Gain constant glibness effect. | PI |
Cunning Resistance (Ex) | — | Gain an insight bonus to saving throws against marked target's abilities. | PI |
Deadly Strikes (Ex) | Saboteur 16 | Negate regeneration of marked target when delivering a critical hit. | PI |
Deep Wounds (Ex) | Saboteur 8 | Inflict bleed damage when striking marked target. | PI |
Deft Steps (Ex) | Saboteur 14 | No longer provoke attacks of opportunity from marked target for movement. | PI |
Disguise Mastery (Ex) | Saboteur 4 | Reduced time for creating disguises, reduced penalties for difficult disguises. | PI |
Disruptive (Ex) | Saboteur 6 | Gain Disruptive as a bonus feat. | PI |
Doppelganger's Visage (Sp) | — | Use magic to appear as your marked target. | PI |
Duality (Su) | Saboteur 16 | Appear in two places at once. | PI |
Duelist's Parry (Ex) | Saboteur 6 | Use an attack of opportunity to negate incoming attacks. | PI |
Eldritch Insight (Sp) | Saboteur 16 | Gain greater arcane sight against marked target. | PI |
Elude Divination (Sp) | Saboteur 10 | Gain constant nondetection. | PI |
Enemy of my Enemy (Ex) | Saboteur 4 | Use Diplomacy check to influence attitude more effectively, make creatures hostile towards each other. | PI |
Eradicate (Su) | Saboteur 14 | Constructs and objects you destroy are disintegrated. | PI |
Extended Setup (Ex) | Saboteur 12 | Use ranged setup to throw traps further and without DC penalties. | PI |
Feign Death (Ex or Sp) | Saboteur 10 | Use Bluff or illusion magic to appear dead to observers. | PI |
Firearms Training (Ex) | — | Gain a grit pool and a 1st level deed. | PI |
Forgetful Exchange (Sp) | Saboteur 14 | Cause marked target to forget up to 10 minutes of events. | PI |
Glamered Arms (Su) | Saboteur 6 | Weapons and armor gain the glamered property. | PI |
Hide in Plain Sight (Su) | Saboteur 8 | Use stealth while being observed. | PI |
Illusory Retreat (Su) | Saboteur 8 | Turn invisible and leave illusion behind when you use the withdraw action. | PI |
Into Thin Air (Sp) | Saboteur 4 | Turn invisible. | PI |
Intuitive Mark (Ex) | Saboteur 8 | Mark a previously marked target once per day. | PI |
Like a Book (Sp) | Saboteur 4 | Gain one of several divination effects against marked target. | PI |
Linked Senses (Sp) | Saboteur 8 | See through senses of marked target. | PI |
Masterful Sabotage (Ex) | Saboteur 8 | Bypass traps more easily, modify magic traps when bypassed. | PI |
Nowhere to Hide (Su) | Saboteur 8 | Gain constant locate creature effect and blindsight 20 feet against marked target. | PI |
Opportune Strikes (Ex) | Saboteur 10 | Gain extra attacks of opportunity against marked targets. | PI |
Piercing Strikes (Ex) | Saboteur 4 | Weapons bypass certain kinds of damage reduction against marked targets. | PI |
Poison Adept (Ex) | — | Apply poisons as a move action, cannot poison yourself accidentally. | PI |
Poison Brewer (Ex) | Saboteur 4 | Bonus to Craft(alchemy) checks, can use Craft (alchemy) to change a poison's type. | PI |
Polyglot (Ex) | — | Learn three languages, gain more languages when putting ranks in the Linguistics skill. | PI |
Quick Hands (Ex) | — | Gain Quick Draw as a bonus feat, gain bonus on Sleight of Hand checks to hide weapons. | PI |
Salvage Trap (Ex) | — | Gain resources from disarmed traps. | PI |
Secret Passage (Sp) | Saboteur 10 | Create a passwall and phase door effects. | PI |
Shifting Aura (Su) | Saboteur 12 | Change alignment for all purposes. | PI |
Sniper (Ex) | Saboteur 6 | Less penalty when using Stealth skill to snipe, add Intelligence modifier to the damage dealt. | PI |
Spellbreaker (Ex) | Saboteur 10 | Gain Spellbreaker as a bonus feat. | PI |
Spell Thief (Sp) | Saboteur 14 | Steal magical effects via arcana theft or siphon enhancement spell. | PI |
Trackless (Ex) | — | Constant pass without trace, move at full speed when using Stealth. | PI |
Trapsmith (Ex) | — | Bonus on Craft (trap) checks, reduced time to create or setup a mechanical trap. | PI |
Unreadable (Sp) | Saboteur 16 | Constant mind blank effect. | PI |
Versatile Assembly (Ex) | Saboteur 4 | Gain a bonus metaconstruction feat, apply feat without increasing trap's level. | PI |
Master's Tricks - Ascension Games, LLC | |||
Master's Trick | Prerequisites | Benefits | Source |
Impossible to Catch (Ex and Su) | Master's Trick | Constant freedom of movement, break out of all hindering effects once per day. | PI |
Legendary Trapsmith (Ex) | Master's Trick | Take 20 on Disable Device checks, improved ability to trigger traps from a distance, create traps quickly, and create a powerful trap once per day. | PI |
Masterful Infiltration (Ex and Su) | Master's Trick | Never trigger traps, walk through walls as if ethereal, once per day bypass all barriers. | PI |
Supreme Mark (Ex) | Master's Trick | Change mark types freely, create deadly effects against marked targets. | PI |
Total Sabotage (Sp) | Master's Trick | Use break or dispel magic when striking targets, once per day create a mage’s disjunction that also breaks objects. | PI |